BSG(Admirable Finish)
I play 2 cards.
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BSG(Admirable Finish)
I play 2 cards.
BSG
Zarek plays two cards as well. Let's see if it's enough to keep him out of pokey. Cards played:
Consolidate Power 2
Consolidate Power 2
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 2
Iron Will 0
Evasive Manoeuvre 1
Dradis Contact 0
Tally: 10 - 1 = 9. Pass! Zarek remains free! No effect, but we add two raiders to Sector 1. However, on the way to achieving this result, the check was made Reckless. Will the crew pay? The top card of the Treachery deck is:
Dradis Contact 0
Two more raiders! And the next card is:
Personal Vices 3
Oops. Everyone draws another Treachery card, and Zarek pulls a second mutiny card. Zarek is heading to the Brig after all! Cards going out, including a selection of mutiny for Zarek to choose from.
BSG
FACEPALM
BSG (Romo)
Soooooo that happened. Suddenly that StP doesn't seem worth it.
BSG (Kat)
ouch. Oh Hey! I'm the Admiral!
BSG
Zarek makes his choice, and then discards one of his two mutiny cards. He discards Clipped Wings.
Next, we actually have raiders to activate. There are no civvies to chase, so they just open fire on Galactica:
Raider 1: 2. Miss.
Raider 2: 8. Hit!
Raider 3: 8. Hit!
Raider 4: 1. Miss.
They are on fire! Current player assigns the hits to Pegasus and/or Galactica. Cellmate Zarek, when you're ready, please post your choice.
Finally, the jump track gets moving again. So that's something. I'll send cards out to Kat once we've managed the damage.
BSG (Romo)
That StP was definitely not worth it.
BSG(Bird in a Gilded Cage)
We didn't even need chief's SR to pass. Well, he said he wanted stuff to repair....
One each on Pegasus and Galactica, plz.
BSG ("Chief" Galen Tyrol)
Well, he said he wanted stuff to repair.
Um. No. I said there was nothing to repair on my turn. That is decidedly different than *wanting* something to repair. I'd much prefer not needing to repair stuff. How many levels of command-z does this game allow?
BSG
Damage is split between the two ships. It is:
Lose 1 Food
Engine Room (again)
That could've been worse, at least. Finally, the jump track advances. That concludes Zarek's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.