BSG (Apollo)
Ok. Cally, Baltar? Are you in a position to repair at the moment?
Giles ,'Selfless'
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BSG (Apollo)
Ok. Cally, Baltar? Are you in a position to repair at the moment?
BSG (Cally)
Who can do repairs right now?
I can !!
BSG (Zarek)
And, coincidentally, we need to get you out of Sickbay! Perfect!
The question is what you should repair. It's a toss-up between FTL Control and Armoury. Er, and CIC. And, um, Engine Room.
See, in the best case scenario, Apollo and Athena both get jump icons, and then we push the button and go. If neither of them do, however, we might have to wait through two more Cylon turns to get out of here.
We need to strategize. Does anyone have any helpful Mutiny cards? My OPG can try for a good one, but I'm not sure if it's a useful gambit.
It's also good to keep in mind that Athena's OPG allows her to activate an undamaged location. Which means that whatever Cally repairs, she can activate it from space without leaving civvies unprotected.
Getting me out of the Brig would mean I draw a Crisis, which has the possibility of getting us a jump icon, but also a Cylon activation. We can revisit that possibility when it gets to my turn, but right now we should focus on repairing the right things.
BSG (Apollo)
Ok, I will abandon my original plan, which I suspect I will regret later. But hey, I've been making bad choices all game, why stop now?
I move to Communications and XO Cally.
BSG (Baltar)
I am, as I said way back when I moved here, exactly in a position to Repair and then shoot. But I guess it is too late to remind you.
My mutiny card is not helpful.
BSG
I am, as I said way back when I moved here, exactly in a position to Repair and then shoot. But I guess it is too late to remind you.
Cally hasn't put in any orders yet, so I'll allow it. Cally is currently in Sickbay, Baltar is situated in the Armoury and has indicated that he can Repair and fire at the Centurion. Apollo, which one do you want to XO?
BSG (Apollo)
Oops! Sorry, short memory.
Yeah, we'll go with that, Baltar. I XO Baltar.
BSG
I have Baltar's orders:
Play Repair 2 on the Armoury
Activate the Armoury to fire at William the Bastard
Everyone passes on interrupts:
Die roll: 7. Pass! William the Bastard is destroyed! I need to pause here to check something with Apollo. We'll continue his turn after that.
BSG (Baltar)
Woo!
BSG (Zarek)
Wow! Nice shooting! That's one threat taken care of. Now let's hope for a jump icon and repair FTL to get out of here posthaste.