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BSG
Cally attempts to throw a wrench into the Centurions' plans! No really, she's lobbing wrenches at them. Stick with what you know and all that.
Wrench 1: 2. Miss!
Per Cally's COs, for her second shot she plays a Strategic Planning 3.
Wrench 2: 5 + 2 = 7. Hit!
He is a Leif on the wind.
So, that went well. Do you go straight to Go and collect $200? Athena's crisis card is:
The Passage
Current Player's Choice
Athena, when you're ready, please post your choice.
Crap, I did that wrong. I forgot, it's a modify, not a re-roll. Well, at least we killed one of them!
BSG (Cally)
The double jump icon is tempting, but that is a large hurdle to jump. I'm thinking option 2.
BSG
Crap, I did that wrong.
If you'd done it any other way, you'd have missed completely. You should do it wrong more often.
BSG (Apollo)
Yay, two down!
I can help if we go for the check. But it is a pretty high risk, so I'd be ok with option 2 if Athena was. We should be able to get her back in the skies by the time her turn comes around again if we need to.
BSG (Zarek)
I could only help a little if we went for it.
BSG (Baltar)
I would be no help with the check.
BSG (Cally)
Sounds like option 2 is best bet.
B BSG (Athena)
I'm going to go with
option 2.
BSG
Option 2 it is! There is a die roll to determine Athena's health. Everyone passes on interrupts:
Die roll: 5. Athena lands in Sickbay!
Finally, the jump track advances. That concludes Athena's turn, and she still holds 11 cards. She discards:
Dradis Contact 0
This discard means that she draws a mutiny card. Zarek may no longer be Admiral, but he still sanctions all mutinous activity in the fleet. Options are going out. Mutineer Zarek, when yoyu're ready, please let me know which card to give Athena.