BSG (Cally)
The double jump icon is tempting, but that is a large hurdle to jump. I'm thinking option 2.
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BSG (Cally)
The double jump icon is tempting, but that is a large hurdle to jump. I'm thinking option 2.
BSG
Crap, I did that wrong.
If you'd done it any other way, you'd have missed completely. You should do it wrong more often.
BSG (Apollo) Yay, two down!
I can help if we go for the check. But it is a pretty high risk, so I'd be ok with option 2 if Athena was. We should be able to get her back in the skies by the time her turn comes around again if we need to.
BSG (Zarek)
I could only help a little if we went for it.
BSG (Baltar)
I would be no help with the check.
BSG (Cally)
Sounds like option 2 is best bet.
B BSG (Athena)
I'm going to go with option 2.
BSG
Option 2 it is! There is a die roll to determine Athena's health. Everyone passes on interrupts:
Die roll: 5. Athena lands in Sickbay!
Finally, the jump track advances. That concludes Athena's turn, and she still holds 11 cards. She discards:
Dradis Contact 0
This discard means that she draws a mutiny card. Zarek may no longer be Admiral, but he still sanctions all mutinous activity in the fleet. Options are going out. Mutineer Zarek, when yoyu're ready, please let me know which card to give Athena.
BSG
Mutiny card sent. That concludes Athena's turn. Zarek's cards are going out. Citizen Zarek, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.3 - Athena
Locations and Hands
Hot Dog: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Sickbay; 10 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 10 cards, 1 miracle token, 1 mutiny card
Zarek: Main Batteries; 3 cards, 1 miracle token, 2 mutiny cards
Cally: Armoury; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Armoury; 3 cards, 1 miracle token, 1 mutiny card
Romo: Cylon Fleet; 2 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 8
Morale: 4
Population: 8
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 2
Boarding Party: William the Bastard (Start)
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 5
Galactica Damage: Weapons Control, Airlock, Pegasus CIC