BSG (Major d'Romo)
I discard CP-1 and R-1
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BSG (Major d'Romo)
I discard CP-1 and R-1
BSG
Hot Dog discards a Dogfight 0.
Right, we're done with the sabotage, which was apparently rigging the engines to spew forth unicorns and rainbows. We finish with the heavy raiders and jump track both advancing. That concludes Romo's turn. Hot Dog's cards are going out. Hot Dog, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.7 - Romo
Locations and Hands
Hot Dog: Sector 3; 10 cards, 1 miracle token, 1 mutiny card
Apollo: President's Office; 8 cards, 1 miracle token, 0 mutiny cards
Athena: Sector 5; 8 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Cally: Command; 8 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 5 cards, 1 miracle token, 1 mutiny card
Romo: Engine Room; 10 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 1 (SD) Basestars, 2 Heavy Raiders, Civilian G
Sector 2: 1 Basestar, 2 Raiders
Sector 3: Hot Dog
Sector 4: 2 RSVs, Civilians A B C D E H
Sector 5: 1 Heavy Raider, 2 RSVs, Civilians F I, Athena
Sector 6: 1 Heavy Raider, 1 RSV, Civilian J
Resources
Fuel: 6
Food: 7
Morale: 7
Population: 11
Viper Reserves: 1
Damaged Vipers: 1
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG (Zarek)
Do we dare hold out for an auto-jump? Can anyone help plan our retreat?
BSG (Cally)
None of the civies are in danger. Our big threats now are boarding parties and basestars firing on us. I'm inclined to hope the next crisis jumps us. If the next crisis is another attack, then we jump the following turn. No point to risking harm, if we aren't in immediate harms way.
BSG (Hot Dog)
I may as well open up a bag of hurt on the toasters. I'm going to have a surplus of cards at the end of this turn and will need to discard anyway.
BSG (Zarek)
Honestly, it might be better for you to unload on the basestar and hope for an 8. Leave 1 Raider alive to be activated; otherwise, the basestars spit out 4 Raiders.
Which won't matter if we jump on this Crisis, of course. Do you have an XO? Because I can raise a resource with some consequences that won't matter if we jump on this turn (and may even be okay if we force a jump via Engine Room or something on the next turn if you're in Sector 2). I can even try to raise another if someone has a plan.
BSG (Cally)
Careful, we can't destroy the Basestars, or we loose a raptor and something else. Crap. Forget what it was. It was soooo long ago.
BSG (Zarek)
It's highly unlikely he'd destroy the basestar. It takes three hits to destroy a basestar unless you get a critical hit.
BSG (Baltar)
Morale? I think it was Morale.