A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Zarek)
Honestly, it might be better for you to unload on the basestar and hope for an 8. Leave 1 Raider alive to be activated; otherwise, the basestars spit out 4 Raiders.
Which won't matter if we jump on this Crisis, of course. Do you have an XO? Because I can raise a resource with some consequences that won't matter if we jump on this turn (and may even be okay if we force a jump via Engine Room or something on the next turn if you're in Sector 2). I can even try to raise another if someone has a plan.
BSG (Cally)
Careful, we can't destroy the Basestars, or we loose a raptor and something else. Crap. Forget what it was. It was soooo long ago.
BSG (Zarek)
It's highly unlikely he'd destroy the basestar. It takes three hits to destroy a basestar unless you get a critical hit.
BSG (Baltar)
Morale? I think it was Morale.
BSG (Hot Dog)
Well, I'm open to do something else if anyone has ideas. Right now I think I'll have to discard something like 5 cards at the end of the turn if I don't use them.
Also, just as a note, I'm on Belfast time until March 3rd, so my posting times may be more than a bit odd.
BSG (Romo)
I'm for shooting the Basestar.
BSG (Cally)
How are the odds for shooting heavies? Aren't they about to board? Can you get to those sectors? If they board, they don't go away with jump.
BSG (Zarek)
That is a good point, actually. An activation would put 2 Centurions on board. Hot Dog would have to do some fancy flying to get to Sector 5 or 6 and then unload on one of them. Better chance of hitting them too, since they die on a 7 or 8.
BSG (Romo)
Either way let's make some fireworks.
BSG
I have Hot Dog's orders:
Move: Play Full Throttle 2
to move to Sector 6 and fire at the heavy raider there. Everyone passes on interrupts.
Fire 1: 1. Miss.
Action: Play Maximum Firepower 4 for MORE SHOOTINGS.
Fire 2: 4. Miss.
Fire 3: 4. Miss.
Fire 4: 5. Miss.
For his last shot,
Hot Dog plays a Strategic Planning 4.
Fire 5: 5 + 2 = 7. Hit!
Well, obviously that's highly suspicious right there, blowing up a heavy raider without even checking what was on board. It could have been Sixes! We all like the Sixes, right? Hot Dog's crisis card is:
Cylon Accusation
Skill Check (10 YGP)
Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Apollo plays first, Hot Dog last.