A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Frak! C'mon Apollo! Do you have your hand on the wrong joystick down there or something??? Dodge and weave brother!!
BSG
If he does have his hand on the wrong joystick, your orders could see him in Sickbay either way.
Even if I play my last Evasive Maneuvers card, it only drops it to a 5, which is still damaged, right? Correct me if I'm wrong, doesn't seem worth burning the card, right? Except that maybe it keeps all 3 cylons in that sector, thus protecting the civvies, right? Let me know. I'm willing to burn it if it helps. If not, then see ya in sick bay Apollo.
An EM card forces the attack to be rerolled, so I'd roll again, but this time with only a 25% chance of damaging Apollo's Viper, and no chance of destroying it.
Of course, there's a third Raider waiting too. If you make him attack too, though, it means he can't move to Sector 5 this turn.
BSG
Gotcha. Didn't realize it meant a re-roll. Makes sense now. Yes, then burn that last card and roll that bone again.
BSG
Ok. Boomer uses a Red-2 to force another reroll.
Attack 2:
6 - 2 = 4. Miss.
Attack 3:
7. Viper damaged, Apollo to Sickbay. (Orders from Boomer, no more interrupts.) Raiders all remain in Sector 4.
Finally Jump Prep Track advances by 1. You may now jump early at the risk of 1 population.
BSG
End of turn summary:
Round 2.1 - Boomer
Locations and Hands
Boomer: Sector 1; 4 card(s)
Adama: Weapons Control; 4 card(s)
Roslin: President's Office; 6 card(s)
Baltar: Research Lab; 4 card(s)
Apollo: Sickbay; 4 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raider(s)
Sector 5: 1 RSV(s), Civilians A B
Sector 6: 1 RSV(s)
Resources
Fuel: 7
Food: 8
Morale: 9
Population: 12
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: None
BSG
It is now Admiral Adama's turn. I have sent his card draw (3 Green and 2 Purple). Admiral, when you're ready please post your move and action.
BSG
OK, let me go stare at the big light-up table. I don't know what it is, since DRADIS shows up on the TVs above it (along with Fox News and Teen Aqua Hunger Force), but it makes me happy to stare into it.
Seriously, I'm going to have to look at the board we have set up. I'm leaning toward activating the RSVs.
I'm leaning toward activating the RSVs.
Yeah, I'd like to see us get some use out of those guys.
Those raiders are not going to intercept themselves, Bill.
BSG
Seriously, I'm going to have to look at the board we have set up. I'm leaning toward activating the RSVs.
YES!!! It will take a LONG time for me to get around to engage those raiders. We must protect the fleet.
BSG
Just to finish up the last item from Boomer's turn, she has used her Recon ability to look at the top card of the Crisis Deck and opted to leave it on top.