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BSG (Cain)
Even with a plan, the chance of instant death is too risky to take, I think. Flip of the coin, really. If someone had Calculations, then maybe it would be worth a try to go out with glory.
So here's the thing. Worst case scenario, you get a Raider activation on your Crisis. If you do that, Hoshi activates Raiders and we die. That means our top priority is saving those 2 ships so that in the worst case, we only lose 1 ship. Of course, if it's a 2 Pop ship, we still die.
The other option is to go to Main Batteries and try to take out those Raiders before they get to the civvies. If you clear Sector 3, then the best Hoshi could do would be to get the other 2 Raiders into Sector 4. At which point I could try to take out the rest. We do have offensive capabilities.
Maybe you should XO Cottle out of Sickbay to go to Main Batteries?
BSG (Leoben)
Or move to command and get a ship into Sector 4.
BSG(Doctor Decider)
Not Command, it can't provide enough cover. Main Batteries might work, but it's still a crapshoot.
Still....
I
Move to the Hangar Deck,
where hopefully the Admiral will order me to miracle it up, and
Play XO-1 on Cottle.
Doc-Doc, I would say head to Comms and move two of those ships.
BSG
Just a quick state-of-play: Cottle had put in COs for what he would do if XO'd; however, that was before Leoben and Baltar made their suggestions. In fairness, I've requested his confirmation as to what he'd like to do considering everyone's advice.
BSG (Cottle)
Sorry, I've been out all evening. I am going on the offensive.
I
move to Main Batteries and start firing! I also use an SP-3 to improve my odds.
BSG (Cain)
Attaboy!
(You should probably indicate which Sector you're firing on.)
(And what card you discard to get up here.)
BSG
All has been revealed in COs.
Cottle discards a Trust Instincts 0, and fires on Sector 3.
Die roll: 8 + 2 = 10. 4 raiders destroyed!
Shame it can only do one sector at a time. Meanwhile, the doughty crews of Command and Communications are irate at being thrown over for another vessel. They trusted you, Sherman! And now you have to pay. Baltar's crisis card is:
Labour Dispute
President's Choice
President Baltar, when you're ready, please post your choice.
BSG (Leoben)
ick. I think take the morale hit but both option do suck.
BSG(Doctor Depression)
Die roll: 8 + 2 = 10
(headdesk) Shoulda gone for the Jump.....
Anyway, I'm inclined to agree with Leoben. Any (non-toaster) dissent?
BSG (Cain)
Ugh, was really hoping for a jump icon. Take the Morale hit, we can't afford to lose Jump Prep right now. We've got to get to the end posthaste.