A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Baltar plays two cards. Will it be enough? Cards played:
Consolidate Power 2
Consolidate Power 2
Preventative Policy 4
Investigative Committee 5
Restore Order 3
Establish Network 0
Dradis Contact 0
Violent Outbursts 4
Tally: 16 - 4 = 12. Pass!
Baltar declares the fleet to be witch-free! But not Treachery-free. The two Treachery cards take effect. The DC-0 adds two raiders to Sector 1. The VO-4 sends Baltar to Sickbay! Apparently there were people who didn't appreciate being accused of witchery.
And now, some more good news, because this check is Reckless. We have a chance to do it all again! The top card of the Treachery deck is:
Personal Vices 3
The fleet survives the Recklessness unscathed! Finally, the heavy raider activates and moves to Sector 4, and the jump track also advances. That concludes Baltar's turn. Hoshi has opted to draw 1 Treachery. Hoshi, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.2 - Baltar
Locations and Hands
Leoben: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Sickbay; 4 cards, 2 miracle tokens, 1 mutiny card
Hoshi: Resurrection Ship; 2 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 0 cards, 1 miracle token, 0 mutiny cards
Helo: Airlock; 6 cards, 0 miracle tokens, 1 mutiny card
Cottle: Command; 7 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders, Civilians C D
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Scar, 2 Raiders, 1 Heavy Raider
Sector 5: 5 Raiders, 2 RSVs
Sector 6: 3 Raiders
Resources
Fuel: 4
Food: 5
Morale: 5
Population: 6
Viper Reserves: 1
Damaged Vipers: 4
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: 0
BSG
Administrative note: Hoahi's card draw exhausted the Treachery deck, for the third time this game. I've reshuffled the discards.
BSG (Leoben)
I am reasonably certain that either Helo or Cottle is a cylon.
BSG (Toasty Hoshi)
MOVE:
Cylon Fleet.
ACTION:
Activate Raiders.
Sit back and enjoy the show, campers. Should be some mighty fine entertainment. I see 2 Civillians going down, and hopefully some red shirted ships too!
Some days, it's good to be a Cylon.
BSG (Cottle)
I'm curious what I've done that makes you think I'm a metallic humanoid?
BSG (Toasty Hoshi)
Well, we know Apollo isn't one.
ducks and covers
BSG (Leoben)
I'm not sure secrecy rules will permit me to expose my thought process.
BSG (Cain)
Oh. Oh oh oh. I forget that you're a very good Cylon detector because very often
you know what Destiny plays.
In any case, I've been accusing Helo for ages, so that's not news. Let's remember that we could execute him with a high enough Admiral Quarter's check.
My turn is coming up, and, as I suspected, pretty much all the damage has already been done, so I don't know that a Blind Jump is our best move after all. Does anyone have a plan if I'm able to XO Baltar to activate FTL? If I don't get an XO, I don't know, maybe we kill Helo for kicks.