BSG (Cain)
Oh. Oh oh oh. I forget that you're a very good Cylon detector because very often
you know what Destiny plays.
In any case, I've been accusing Helo for ages, so that's not news. Let's remember that we could execute him with a high enough Admiral Quarter's check.
My turn is coming up, and, as I suspected, pretty much all the damage has already been done, so I don't know that a Blind Jump is our best move after all. Does anyone have a plan if I'm able to XO Baltar to activate FTL? If I don't get an XO, I don't know, maybe we kill Helo for kicks.
BSG
My turn is coming up, and, as I suspected, pretty much all the damage has already been done
Oh, let's not be too hasty. First off, the raiders in Sector 1 destroy the remaining civvies, which contained:
Civilian ship C: 1 Population
Civilian ship D: 0 Population
Given the number of ships you've lost, you've been pretty fortunate about which ones have bought it. So far you've lost a 2 Pop ship, four 1 Pop ships and both decoys.
Next, the remaining raiders get a turn. Let's start in Sector 5, where they can fire at two remaining vipers:
Raider 1: 6. Viper damaged!
Raider 2: 3. Miss.
Raider 3: 6. Viper damaged!
With the remaining vipers out of the way, the remaining raiders try their hand at hitting battlestars!
Raider 4: 8. Hit!
Raider 5: 5. Miss.
Let's do Sector 6 next, with 3 raiders:
Raider 1: 8. Hit!
Raider 2: 7. Miss.
Raider 3: 1. Miss.
Finally, Sector 4. We have two raiders, and Scar, who fires twice.
Raider 1: 6. Miss.
Raider 2: 4. Miss.
Scar 1: 4. Miss.
Scar 2: 2. Miss.
Two hits! I have no COs. Hoshi, as current player it's your choice. Do they land on Pegasus, on Galactica or one on each?
(For these keeping track at home, now that the skies are clear of Colonial vessels, a raider activation will see the battlestars fired upon 14 times.)
BSG(Doctor Say What?)
Well, we definitely want to execute the Get The Hell Out Of Here maneuver one way or another still since:
a raider activation will see the battlestars fired upon 14 times
is no fun at all.
BSG (Cain)
Yeah that's bad. If I get an XO, I am XOing you. If not, we're Blind Jumping the frak out of here.
BSG (Toasty Hoshi)
I love the look of Colonial Debris fields in the morning! When the local star shines just right, you get these really pretty glints off the bits of metal. Really does make a Cylon shed a tear. Only in space. Can't get this type of view on the planet. Stupid gravity.
eta:
CO's have been sent, but they have a question, which is why I didn't post answer of what gets pegged. BT can post if the answer is what I think it is. I'm stuck at work, so responses might be slow.
BSG
Hoshiba's question has been answered.
Galactica gets hit twice.
And the damage is...
Admiral's Quarters
Hangar Deck
That concludes Hoshi's turn. Cain's cards are going out. Admiral Cain, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.3 - Hoshi
Locations and Hands
Leoben: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Sickbay; 4 cards, 2 miracle tokens, 1 mutiny card
Hoshi: Cylon Fleet; 3 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 0 cards, 1 miracle token, 0 mutiny cards
Helo: Airlock; 6 cards, 0 miracle tokens, 1 mutiny card
Cottle: Command; 7 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Scar, 2 Raiders, 1 Heavy Raider
Sector 5: 5 Raiders
Sector 6: 3 Raiders
Resources
Fuel: 4
Food: 5
Morale: 5
Population: 5
Viper Reserves: 1
Damaged Vipers: 6
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Hangar Deck
BSG (Toasty Hoshi)
They don't need a functional Hangar Deck. All their Vipers are damaged or blown up. Shame about the Admirals Quarters. Sorry about that, guys.
BSG (Helo)
I would like to point that
I went with Airlocking because everyone else wanted to. Kinda like when everyone says "XO Apollo! Apollo will help us" and instead Apollo reveals.
It was - hey Helo, Airlock Apollo! and I didn't play the card that led the sure thing death.
Plus on my turn I looked at the options and picked what would be best for everyone else. I could lose 4 cards and that was it. Or we could spend a lot of cards for nothing.
BSG (Candy Cain)
I
remain where I am and XO-1 Baltar
to jump us the frak out of here. I hope someone has a plan. We've lost so many civvies that the Blind Jump could be worse than just -3 Pop. At least we have a small chance of squeaking by.