BSG
End-of-turn summary:
Round 5.2 - Baltar
Locations and Hands
Leoben: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Sickbay; 4 cards, 2 miracle tokens, 1 mutiny card
Hoshi: Resurrection Ship; 2 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 0 cards, 1 miracle token, 0 mutiny cards
Helo: Airlock; 6 cards, 0 miracle tokens, 1 mutiny card
Cottle: Command; 7 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders, Civilians C D
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Scar, 2 Raiders, 1 Heavy Raider
Sector 5: 5 Raiders, 2 RSVs
Sector 6: 3 Raiders
Resources
Fuel: 4
Food: 5
Morale: 5
Population: 6
Viper Reserves: 1
Damaged Vipers: 4
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: 0
BSG
Administrative note: Hoahi's card draw exhausted the Treachery deck, for the third time this game. I've reshuffled the discards.
BSG (Leoben)
I am reasonably certain that either Helo or Cottle is a cylon.
BSG (Toasty Hoshi)
MOVE:
Cylon Fleet.
ACTION:
Activate Raiders.
Sit back and enjoy the show, campers. Should be some mighty fine entertainment. I see 2 Civillians going down, and hopefully some red shirted ships too!
Some days, it's good to be a Cylon.
BSG (Cottle)
I'm curious what I've done that makes you think I'm a metallic humanoid?
BSG (Toasty Hoshi)
Well, we know Apollo isn't one.
ducks and covers
BSG (Leoben)
I'm not sure secrecy rules will permit me to expose my thought process.
BSG (Cain)
Oh. Oh oh oh. I forget that you're a very good Cylon detector because very often
you know what Destiny plays.
In any case, I've been accusing Helo for ages, so that's not news. Let's remember that we could execute him with a high enough Admiral Quarter's check.
My turn is coming up, and, as I suspected, pretty much all the damage has already been done, so I don't know that a Blind Jump is our best move after all. Does anyone have a plan if I'm able to XO Baltar to activate FTL? If I don't get an XO, I don't know, maybe we kill Helo for kicks.
BSG
My turn is coming up, and, as I suspected, pretty much all the damage has already been done
Oh, let's not be too hasty. First off, the raiders in Sector 1 destroy the remaining civvies, which contained:
Civilian ship C: 1 Population
Civilian ship D: 0 Population
Given the number of ships you've lost, you've been pretty fortunate about which ones have bought it. So far you've lost a 2 Pop ship, four 1 Pop ships and both decoys.
Next, the remaining raiders get a turn. Let's start in Sector 5, where they can fire at two remaining vipers:
Raider 1: 6. Viper damaged!
Raider 2: 3. Miss.
Raider 3: 6. Viper damaged!
With the remaining vipers out of the way, the remaining raiders try their hand at hitting battlestars!
Raider 4: 8. Hit!
Raider 5: 5. Miss.
Let's do Sector 6 next, with 3 raiders:
Raider 1: 8. Hit!
Raider 2: 7. Miss.
Raider 3: 1. Miss.
Finally, Sector 4. We have two raiders, and Scar, who fires twice.
Raider 1: 6. Miss.
Raider 2: 4. Miss.
Scar 1: 4. Miss.
Scar 2: 2. Miss.
Two hits! I have no COs. Hoshi, as current player it's your choice. Do they land on Pegasus, on Galactica or one on each?
(For these keeping track at home, now that the skies are clear of Colonial vessels, a raider activation will see the battlestars fired upon 14 times.)