Gaming 1: You are likely to be eaten by a grue
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BSG
End-of-turn summary:
Round 3.3 - Hoshi
Locations and Hands
Leoben: Main Batteries; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Research Lab; 6 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 4 cards, 1 miracle token, 1 mutiny card
Helo: Research Lab; 6 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 8 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 4
Food: 6
Morale: 7
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: 0
BSG (Apollo)
Now that we've likely got ANOTHER Cylon in the crew, I can't even fully trust Cottle anymore! I will use this time of peace to relieve myself of some
Mutiny.
At some point, I'll get to have fun with the Quorum again. Some point.
BSG
Administrative note: Apollo's card draw exhausted the Leadership deck. I've reshuffled the discards.
Apollo's mutiny card is:
Betrayal of Trust
Well, that sounds like fun! Apollo receives two Treachery and the top card of the destination deck. Cards going out now.
Administrative note: Apollo's Treachery draw exhausted the Treachery deck. I've reshuffled the discards.
BSG
First things first, Apollo leaves that destination on
top.
Next, I've been reminded (again by Apollo) that I forgot to resolve Hoshi's check's Recklessness (oops). I'll do so now. It will still be timed as at Hoshi's crisis card, i.e. before the fleet jumps. The top Treachery card is:
Dradis Contact 0
We have a result! We resolve this card, placing another two raiders in front of Galactica (but since this is before the jump, no one cares), and we also turn over the second Treachery and resolve it. That is:
A Better Machine 3
Lovely. Destiny gets another two Treachery cards, and now contains
22
cards.
Apollo's really been hitting the treachery and betrayal theme this turn, what? Let's see if we can't continue that streak with his crisis card. Oh, look at that, we can. Apollo's crisis card is:
Assassination Plot
President's Choice
President Apollo, when you're ready, please post your choice.
BSG (Apollo)
If Hoshi wasn't a Cylon before, he
could
be one now! How can I turn down a free execution??
I mean, I could be wrong, but I could also be right. But I could also be wrong.
This is the second time I've had the option to execute the Admiral. I feel like the game is telling me something.
Would anyone else like to weigh in? We're off to a rollicking start with Sleeper Phase!
BSG (Adm. Louis Hoshi)
I would prefer to *NOT* be executed. I know, shocking, right?
BSG (Apollo)
Your objection has been noted.
I'm going to feel like such a fool if you turn out to have been a Cylon from the start and I pass on executing you twice.
BSG(Dr Caution)
So it's discard 6 total and draw Treachery, or risk losing Morale and 10 cards?
If he'd been particularly suspicious, I'd say go for it, but (particularly just after Sleeper Phase - anyone could have have tuned into station CYLN, even Newpollo) under the current situation I think the discards are lower risk, and less suspicious. Plus, can you discard some Treachery, so as to partially wash?
BSG (Apollo)
I agree that the discards are definitely lower risk, and I can discard some Treachery too.
And Hoshi hasn't been
particularly
suspicious. Unfortunately. It would make this decision a lot easier.
BSG (Leoben)
Aw Hoshi... why can't you be more suspicious? The only reason I'm in favor of execution is it would be kind of exciting.