You know, I just... I woke up, and I looked in the mirror, and I thought, hey, what's with all the sin? I need to change. I'm... I'm dirty. I'm, I'm bad with the... sex and the envy and that, that loud music us kids listen to nowadays.

Buffy ,'Lessons'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


chrismg - Nov 07, 2013 12:50:19 pm PST #21170 of 26134
"...and then Legolas and the Hulk destroy the entire Greek army." - Penny Arcade

BSG(Dr Lecturer)

Is G&I the one that eliminates Destiny? If so, I vote for that one, since it will eliminate all uncertainty.


omnis_audis - Nov 07, 2013 7:40:49 pm PST #21171 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Adm. Louis Hoshi)

I'm not worried about the height of the check, I think we can clear it, no problem. Since it's an open check, it will be even easier to hit the mark. So I pick the no destiny option. I pick Helo's G&I card.


billytea - Nov 07, 2013 7:59:19 pm PST #21172 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Hoshi opts to use the G&I. But the plot thickens further: on hearing that the Admiral prefers a G&I, Cottle steps forward again, and offers a GI-1 in place of Helo's GI-2. Since his is cheaper, I assume Hoshi will accept Cottle's card.

That's it for interrupts. I also have everyone's play:

Unsettling Stories: 9 YG

Destiny: 0 cards
Apollo: Executive Order 1, Dradis Contact 0, Bait 0
Helo: Declare Emergency 4, Quick Thinking 0, Bait 0
Cottle: Executive Order 2, Dradis Contact 0
Leoben: Consolidate Power 2
Baltar: Dradis Contact 0, Dradis Contact 0
Hoshi: Bait 0

That's quite a lot of Treachery there. Anyone would think this card had a Consequence, with the number of 0-value cards getting tossed about. Oh, wait, we also have a result:

Tally: 9 - 0 = 9. Pass! So that's nice. Finally, Hoshi, Helo's QT-0 allows you to take one card from the check (up to 3 value) and add it to your hand. If you take anything with a positive value, the check will fail (though if you take a 1- or 2-value card, a DE will salvage the check). You can also take back one of the Treachery cards (you can't take the QT-0 itself). Would you like to reclaim a card, and if so, which one?


billytea - Nov 07, 2013 8:36:55 pm PST #21173 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

While we await Hoshi's decision on that, the Treachery cards trigger. Although there are multiple B-0s and DC-0s, we can only have one activation of each type. Two raiders appear in Sector 1, and one civilian ship appears in Sector 4. Not that it matters, because the fleet jumps! Destinations going out to the Admiral. Admiral Hoshi, when you're ready, please post the fleet's destination.


Laga - Nov 08, 2013 2:23:39 am PST #21174 of 26134
You should know I'm a big deal in the Resistance.

BSG (Leoben)

oh! Now it all makes sense.


billytea - Nov 08, 2013 2:25:26 am PST #21175 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

oh! Now it all makes sense.

All of it? I'm slipping.


Polter-Cow - Nov 08, 2013 2:50:09 am PST #21176 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Apollo)

Well, that went surprisingly well!

Alas, here comes Sleeper Phase, and now we're frakked.


billytea - Nov 08, 2013 3:15:18 am PST #21177 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Alas, here comes Sleeper Phase, and now we're frakked.

Oh, right! Off to prepare some Sleeper treats. Fun!


Laga - Nov 08, 2013 4:25:38 am PST #21178 of 26134
You should know I'm a big deal in the Resistance.

BSG (Leoben)

All of it? I'm slipping.

Just the part about getting rid of treachery.


billytea - Nov 08, 2013 2:53:07 pm PST #21179 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Let's wrap things up. Hoshi does use the QT-0, to take the CP-2 into his hand. Check fails! But Hoshi plugs the gap by playing a DE-3. Check passes! No effect!

Next, we add some ships to the board, but no one cares because the fleet jumps! Hoshi has chosen, and your destination is:

Deep Space

And with that, we enter the Sleeper Phase! New loyalties (and for Leoben, motives) are on their way out.

Finally, Hoshi still has 13 cards at turn end. He discards the following:

Declare Emergency 3
Critical Situation 3
A Better Machine 3

That concludes Hoshi's turn. Apollo has opted for 1Y/1G for his variable draw. Apollo, when you're ready, please post your move and action.