BSG (Apollo)
Well, that went surprisingly well!
Alas, here comes Sleeper Phase, and now we're frakked.
'Smile Time'
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BSG (Apollo)
Well, that went surprisingly well!
Alas, here comes Sleeper Phase, and now we're frakked.
BSG
Alas, here comes Sleeper Phase, and now we're frakked.
Oh, right! Off to prepare some Sleeper treats. Fun!
BSG (Leoben)
All of it? I'm slipping.
Just the part about getting rid of treachery.
BSG
Let's wrap things up. Hoshi does use the QT-0, to take the CP-2 into his hand. Check fails! But Hoshi plugs the gap by playing a DE-3. Check passes! No effect!
Next, we add some ships to the board, but no one cares because the fleet jumps! Hoshi has chosen, and your destination is:
Deep Space
And with that, we enter the Sleeper Phase! New loyalties (and for Leoben, motives) are on their way out.
Finally, Hoshi still has 13 cards at turn end. He discards the following:
Declare Emergency 3
Critical Situation 3
A Better Machine 3
That concludes Hoshi's turn. Apollo has opted for 1Y/1G for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.3 - Hoshi
Locations and Hands
Leoben: Main Batteries; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Research Lab; 6 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 4 cards, 1 miracle token, 1 mutiny card
Helo: Research Lab; 6 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 8 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 4
Food: 6
Morale: 7
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: 0
BSG (Apollo)
Now that we've likely got ANOTHER Cylon in the crew, I can't even fully trust Cottle anymore! I will use this time of peace to relieve myself of some Mutiny.
At some point, I'll get to have fun with the Quorum again. Some point.
BSG
Administrative note: Apollo's card draw exhausted the Leadership deck. I've reshuffled the discards.
Apollo's mutiny card is:
Betrayal of Trust
Well, that sounds like fun! Apollo receives two Treachery and the top card of the destination deck. Cards going out now.
Administrative note: Apollo's Treachery draw exhausted the Treachery deck. I've reshuffled the discards.
BSG
First things first, Apollo leaves that destination on top.
Next, I've been reminded (again by Apollo) that I forgot to resolve Hoshi's check's Recklessness (oops). I'll do so now. It will still be timed as at Hoshi's crisis card, i.e. before the fleet jumps. The top Treachery card is:
Dradis Contact 0
We have a result! We resolve this card, placing another two raiders in front of Galactica (but since this is before the jump, no one cares), and we also turn over the second Treachery and resolve it. That is:
A Better Machine 3
Lovely. Destiny gets another two Treachery cards, and now contains 22 cards.
Apollo's really been hitting the treachery and betrayal theme this turn, what? Let's see if we can't continue that streak with his crisis card. Oh, look at that, we can. Apollo's crisis card is:
Assassination Plot
President's Choice
President Apollo, when you're ready, please post your choice.
BSG (Apollo)
If Hoshi wasn't a Cylon before, he could be one now! How can I turn down a free execution??
I mean, I could be wrong, but I could also be right. But I could also be wrong.
This is the second time I've had the option to execute the Admiral. I feel like the game is telling me something.
Would anyone else like to weigh in? We're off to a rollicking start with Sleeper Phase!
BSG (Adm. Louis Hoshi)
I would prefer to *NOT* be executed. I know, shocking, right?