Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Adm. Louis Hoshi)
That's a juicy card! Given that we have had at least one spike, and a couple other suspicious crisis checks, I'm leaning towards option 1.
I need input from my crew, who to pick? Does anyone have strong suspicions that they want a quick peak at the loyalty card? (As discussed earlier, I have suspicions, but none are strong).
BSG(Dr Shrinker)
Ergh. Were I not up next(and low on cards) I'd volunteer for the perp sweat, since I know questions have been raised. Unfortunately, Helo and Apollo are in positions where they should probably stay, and we already know where Leoben's loyalty lies. So maybe Cottle by default? He'll have plenty of chances to be XO'd out.....
BSG (Apollo)
Cottle is the only one who couldn't possibly have spiked that first check, so if we get a Loyalty check, I'd rather we try to learn something new. Of course, I've already voiced suspicions about Hoshi, so I would take any answer as suspect anyway. The Sickbay issue does make it tricky.
BSG (Adm. Louis Hoshi)
Cottle is the only one who couldn't possibly have spiked that first check, so if we get a Loyalty check, I'd rather we try to learn something new.
I completely agree with this. This is a valuable opportunity to try and exclude someone from suspicion.
Of course, I've already voiced suspicions about Hoshi, so I would take any answer as suspect anyway.
I hear ya on it. Obviously I disagree with your suspicions. But then again, who doesn't disagree when accused of being a Cylon.
The Sickbay issue does make it tricky.
Only a little bit. Since the skies are clear, it's not huge. Unless you are running low on cards. Then, yeah, it's a bit of an issue.
Apollo, aside from me, is there anyone else you are suspicious of?
Based on card count (hey, it's as good a way of doing as any), I would say between Helo and Apollo. Doc is out just by process of elimination with spiked checks. I can't check myself (well, I could, but it wouldn't solve anything).
BSG (Apollo)
Apollo, aside from me, is there anyone else you are suspicious of?
You and Baltar, although Baltar
has
been pretty helpful lately, so...mostly you then. I feel like I haven't gotten enough from Helo to really exclude him. So I would also agree with either Helo or me. I'm clean and I have nothing to hide, so if you check me and accuse me, I'll know you're metal, which means that you have to say I'm human, in which case no one learns anything.
BSG (Leoben)
If you check Helo or Apollo they also have a few turns to get XO'd out of sickbay.
BSG (Adm. Louis Hoshi)
If you check Helo or Apollo they also have a few turns to get XO'd out of sickbay.
OK, then I pick
Option 1
, and pick
Helo
to investigate.
BSG
Helo heads to Sickbay for some enhanced interrogation techniques! His loyalty card is going out to the Admiral.
One last detail: Cottle's treachery draw pushed him up to 11 cards again. He discards a
Personal Vices 3.
That concludes Leoben's turn. Baltar's cards are going out. Baltarnate, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Leoben
Locations and Hands
Leoben: Main Batteries; 7 cards, 1 miracle token, 0 mutiny cards
Baltar: Command; 3 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 7 cards, 1 miracle token, 1 mutiny card
Helo: Sickbay; 8 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 10 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 6
Morale: 8
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: 0
BSG(Commander Doctor)
Hmmmm.
Given that there are any number of things that can happen between now and the next two jump icons, does anyone have a better suggestion then getting Helo out of the medbay and back in the sky?
Also, Admiral? What was the upshot of your experiment?