A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Hoshi is peaking at the crisis deck! Sounds painful and/or dirty. Let's see if the raptor crews can bring him back a peek:
Die roll: 4. Pass!
Spoilers going out now. Admiral Hoshi, when you're ready, please post whether to put it on the top or the bottom of the deck.
BSG (Adm. Louis Hoshi)
Secrecy rules prevent me from giving any details. Trust me when I say, we want that card buried.
Please Bury that card.
BSG
Card buried. Demanding sort, this Admiral. And he's demanding more. Since we're not using the Search for Home option, I can only assume that he's kitting a ship out to serve as his private pleasure palace and roller disco. Hoshi's crissi card is:
Requisition for Demetrius
Admiral's Choice
Admiral Hoshi, when you're ready, please post your choice.
BSG (Leoben)
Ugh that's rough. Food is sometimes renewable.
BSG (Adm. Louis Hoshi)
Ugh that's rough. Food is sometimes renewable.
That is a tough one. I agree, food is renewable. The mutiny cards (new) kinda scare me. Best to avoid, I think.
I choose
Option 1
.
BSG
Food falls by 1. Option 1 includes a die roll; everyone passes on interrupts.
Die roll: 8. Pass!
The destiny deck has no Treachery added (again).
That concludes Hoshi's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.3 - Hoshi
Locations and Hands
Leoben: Main Batteries; 3 cards, 1 miracle token, 1 mutiny card
Baltar: Command; 5 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 2 cards, 1 miracle token, 1 mutiny card
Helo: Hangar Deck; 4 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 7 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 6
Morale: 10
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Apollo)
Unfortunately, no XO, but I'm one mutiny card away from being brigged, so I'll take this quiet time to
play Weapons Armed.
BSG
The fleet now has two assault raptors. Since there are no Cylon ships on the board, the card has no negative effect. Well, that's just all kinds of wrong, playing a mutiny card for no hurt. You'll have the cylons complaining of:
Unfair Bias
Skill Check (12 YGP)
As opposed to the perfectly fair kind of bias, one assumes. Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Helo plays first, Apollo last.