BSG(Doctor Guilt)
Yikes. Is miracle theft a briggable offense?
In any case, Mr Prez, if you think you can handle the card loss, I can too.....
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BSG(Doctor Guilt)
Yikes. Is miracle theft a briggable offense?
In any case, Mr Prez, if you think you can handle the card loss, I can too.....
BSG (Apollo)
Okay, you guys, does anyone have any compelling arguments as to the identity of our hidden Cylon? I don't have very many cards, and what's left is pretty good; I don't know what Baltar's hand is like.
What's funny is that if we think Baltar is the Cylon, we shouldn't Brig him because then he can use his Reveal power.
In any case, Mr Prez, if you think you can handle the card loss, I can too.....
Good to know. I can handle it, but it's not optimal. I do want to open up the option for Brigging anyway.
BSG (Adm. Louis Hoshi)
Okay, you guys, does anyone have any compelling arguments as to the identity of our hidden Cylon? I don't have very many cards, and what's left is pretty good; I don't know what Baltar's hand is like.
I've been trying to guess card play vs card draw since that first spike. I haven't found any compelling evidence to point to any one person. IC's seem to have the best result, despite our lucky break last time.
What's funny is that if we think Baltar is the Cylon, we shouldn't Brig him because then he can use his Reveal power.Huh. Well, if he is a Toaster, guess that means we gotta Airlock him. Where is Cally when you need her?
BSG (Leoben)
I don't think there's enough evidence to know for sure at this point.
BSG (Apollo)
I know I will regret this because we know for a fact we have someone who needs Brigging, but Brigging the wrong person won't be good for us. I choose Option 2 and discard XO-1 and MF-3.
BSG
Apollo chooses Reconciliation! Baltar's discards are:
Red Tape 0
Force Their Hand 0
Repair 2
Finally, the jump track advances. That concludes Baltar's turn. Hoshi's cards are going out. Admiral Hoshi, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.2 - Baltar
Locations and Hands
Leoben: Main Batteries; 3 cards, 1 miracle token, 1 mutiny card
Baltar: Command; 5 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 6 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 2 cards, 1 miracle token, 1 mutiny card
Helo: Hangar Deck; 4 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 7 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 7
Morale: 10
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Adm. Louis Hoshi)
Huh. With nothing in the air, and nothing to fix. Not really sure what to do. I'm not keen on moving from where I am at, as once bogies appear, this is a good spot for me.
Anyone have any thoughts?
BSG (Leoben)
Did you draw any potentially useful action cards? Scout the crisis deck?
BSG (Adm. Louis Hoshi)
Scout the crisis deck?I did. And was what I was going to do, if no one had a better idea.
In the interest of not delaying any longer, to keep the game rolling, I Play Launch Scout 2 And take a peak at crisis deck.