BSG (Adm. Louis Hoshi)
Huh. With nothing in the air, and nothing to fix. Not really sure what to do. I'm not keen on moving from where I am at, as once bogies appear, this is a good spot for me.
Anyone have any thoughts?
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BSG (Adm. Louis Hoshi)
Huh. With nothing in the air, and nothing to fix. Not really sure what to do. I'm not keen on moving from where I am at, as once bogies appear, this is a good spot for me.
Anyone have any thoughts?
BSG (Leoben)
Did you draw any potentially useful action cards? Scout the crisis deck?
BSG (Adm. Louis Hoshi)
Scout the crisis deck?I did. And was what I was going to do, if no one had a better idea.
In the interest of not delaying any longer, to keep the game rolling, I Play Launch Scout 2 And take a peak at crisis deck.
BSG
Hoshi is peaking at the crisis deck! Sounds painful and/or dirty. Let's see if the raptor crews can bring him back a peek:
Die roll: 4. Pass! Spoilers going out now. Admiral Hoshi, when you're ready, please post whether to put it on the top or the bottom of the deck.
BSG (Adm. Louis Hoshi)
Secrecy rules prevent me from giving any details. Trust me when I say, we want that card buried.
Please Bury that card.
BSG
Card buried. Demanding sort, this Admiral. And he's demanding more. Since we're not using the Search for Home option, I can only assume that he's kitting a ship out to serve as his private pleasure palace and roller disco. Hoshi's crissi card is:
Requisition for Demetrius
Admiral's Choice
Admiral Hoshi, when you're ready, please post your choice.
BSG (Leoben)
Ugh that's rough. Food is sometimes renewable.
BSG (Adm. Louis Hoshi)
Ugh that's rough. Food is sometimes renewable.
That is a tough one. I agree, food is renewable. The mutiny cards (new) kinda scare me. Best to avoid, I think.
I choose Option 1 .
BSG
Food falls by 1. Option 1 includes a die roll; everyone passes on interrupts.
Die roll: 8. Pass! The destiny deck has no Treachery added (again).
That concludes Hoshi's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.3 - Hoshi
Locations and Hands
Leoben: Main Batteries; 3 cards, 1 miracle token, 1 mutiny card
Baltar: Command; 5 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 2 cards, 1 miracle token, 1 mutiny card
Helo: Hangar Deck; 4 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 7 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 6
Morale: 10
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0