BSG
Pegasus has been destroyed! Galactica continues alone. Finally, the jump track advances. That concludes Cally's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
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BSG
Pegasus has been destroyed! Galactica continues alone. Finally, the jump track advances. That concludes Cally's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.4 - Cally
Locations and Hands
Starbuck: Sector 6; 9 cards, 2 trauma
Baltar: President's Office; 7 cards, 2 trauma
Chief: Research Lab; 0 cards, 2 trauma
Cally: Weapons Control; 9 cards, 0 trauma
Helo: Command; 2 cards, 2 trauma
Gaeta: Resurrection Ship; 3 cards, 2 trauma
NPCs
Administration: Tom Zarek
Administration: Aaron Doral
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: 5 Raiders, Civilian D
Sector 2: 1 Basestar, 1 Raider
Sector 3: 3 Raiders, 1 Heavy Raider
Sector 4: Civilians A G
Sector 5: 1 Basestar, 1 Heavy Raider, 1 RSV, Civilians B H
Sector 6: 4 RSVs, Civilians C F I, Starbuck
Resources
Fuel: 4
Food: 4
Morale: 5
Population: 6
Viper Reserves: 2
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 6
Galactica Damage: Pegasus
BSG (Helo)
Did we come to a decision about jumping early? I feel we're in a really bad spot here. Any other bright ideas?
I don't have kids but a recent Penny Arcade series is tangential to this topic.
Yeah. I enjoyed that arc. Reminded me of the games we made up as kids.
So I broke out the Beginner Box this morning and let him roll up a character. He made an elven fighter named Link (Typical 5 year-old. I recently saw a post elsewhere from someone whose young son named his character "Batman") who carries a longbow and a war hammer.
We only played through the first combat in the BB adventure (against two unarmored goblins) and I had the pre-gen cleric from the set go with him as an NPC. The cleric ended up playing the damage sponge while he hung back and plunked away with his bow, but he managed to drop both goblins.
The gf said she'll probably make up a character and play with him, but she's not feeling well today and wasn't up to it.
So far he's enjoying it, but he finds all the different dice confusing and isn't quite up to adding up more than single-digit numbers yet, so I'm helping him with the math.
At least we're not trying to use Thac0.
BSG (President)
Did we come to a decision about jumping early? I feel we're in a really bad spot here. Any other bright ideas?
I'm always hesitant to jump early, due to high potential of loss of population. I also thought the civvie ships risk destruction, but I just combed through rules books, and saw no mention of that, so it's less likely an issue, but BT can confirm that. I would much rather NOT risk population, not knowing what the Nebula battle will do to us, and suggest communications on ships D and B. If Ship D is worth keeping, then move it out of harms way. We could only pick one of B or H, coin flip. If worth keeping, move it. If not, move the other, just to be safe. The RSV will protect it.
BSG (Starbuck)
If I can get an XO I can do some work clearing the skies out here.
BSG (Helo)
Okeydoke. I'm going to move to the Armoury and say, "Hello!" to Crashdown.
then I play XO-1 on Starbuck. Let's see some fireworks!
BSG (Starbuck)
Okay, so am I right in understanding that with my ability I get two actions for each of the actions I get from an XO?
BSG (Starbuck)
Another question, I can move from Sector 6 to Sector 1, correct?
BSG (Helo)
Speaking as your Admiral, I say yes to both. (I'm only sure I'm right about the second question)