A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (President)
Did we come to a decision about jumping early? I feel we're in a really bad spot here. Any other bright ideas?
I'm always hesitant to jump early, due to high potential of loss of population. I also thought the civvie ships risk destruction, but I just combed through rules books, and saw no mention of that, so it's less likely an issue, but BT can confirm that. I would much rather NOT risk population, not knowing what the Nebula battle will do to us, and suggest communications on ships D and B. If Ship D is worth keeping, then move it out of harms way. We could only pick one of B or H, coin flip. If worth keeping, move it. If not, move the other, just to be safe. The RSV will protect it.
BSG (Starbuck)
If I can get an XO I can do some work clearing the skies out here.
BSG (Helo)
Okeydoke. I'm going to
move
to the Armoury and say, "Hello!" to Crashdown.
then I
play XO-1
on Starbuck. Let's see some fireworks!
BSG (Starbuck)
Okay, so am I right in understanding that with my ability I get two actions for each of the actions I get from an XO?
BSG (Starbuck)
Another question, I can move from Sector 6 to Sector 1, correct?
BSG (Helo)
Speaking as your Admiral, I say yes to both. (I'm only sure I'm right about the second question)
BSG (Starbuck)
Then while I'm waiting to get confirmation on the double actions with an XO I can at least do the first part of my move.
I
MOVE to Sector 1 and play an MF-3.
I'd like to continue to attack any Raiders until they are destroyed, then move on to the next raider. Once this part of the move is done then I will take my second action.
BSG (Gaeta)
Your ability only works on your turn. On an XO, you get a move and an action or two actions. So after you fail to hit any Raiders at all, you're done.
BSG
My home Internet connection is down, so I can't resolve everything just yet, but:
1. Crashdown is
Benevolent.
Helo will get to look at the top card of the Destination deck. He will then choose which of his trauma tokens to place on one
Simon O'Neill in Sickbay.
2. Gaeta is correct, Starbuck's ability gives her an extra action on her own turn. It doesn't double actions on an XO. She'll get her four shots from the MF and then we'll have the crisis card.
BSG
I'm at uni now, in front of a functional computer, so.
Actually, before we roll for Starbuck, I realised that I misplayed something. When Chief started his turn in Sickbay, he should have drawn a trauma token before encountering Cottle. I'm going to send it out now. (I debated this, but ultimately it's what should have happened, and even if it's bad trauma, there's not much he could have done about it in the last couple of turns anyway.)
Ok. Starbuck now fires on the raiders:
Fire 1: 5. Hit!
Fire 2: 6. Hit!
Fire 3: 1. Miss.
Fire 4: 1. Miss.
Before we go on to the crisis card, we should really pause for Helo to sort out Simon's trauma, so we'll wait for a bit.