BSG(Chief in Motion)
Okay! I will Discard HW-3 to Move to the Airlock where I will Play R-1 to repair it, and for my bonus action I Play XO-1 on El Prez Al Dente.
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BSG(Chief in Motion)
Okay! I will Discard HW-3 to Move to the Airlock where I will Play R-1 to repair it, and for my bonus action I Play XO-1 on El Prez Al Dente.
BSG (President)
Al dente? AL DENTE?!?!? I'll have you know, this noodle is far from limp! You can ask any of my administrative assistants!
MOVE: Engine room
ACTION: Activate the room to turn the next crisis card into a jump icon card. To activate the room, I DISCARD Yellow 0 and Blue 0 cards.
Let's get the party started! In the immortal words of Kris Kros, JUMP JUMP!
BSG
Unpossible! Can the fleet jump before it's ready? Surely there will be a mass outbreak of the vapours. You should do something about that. Chief's crisis card is:
Medical Breakthrough
Skill Check (12 YGB)
Possible interrupts: IC, Reckless. Everyone, please pass or play.
BSG (Helo)
pass on interrupts. I can help a little.
BSG (Gaeta)
I can help.
Hey, good thing you worked that Engine Room, Prez! Time to blow this ice popsicle stand.
BSG (President)
Hey, good thing you worked that Engine Room, Prez! Time to blow this ice popsicle stand.Yes! I do what I can for my people.
Pass on interrupts. I can help a little.
BSG(Chiefed Up)
Pass on interrupts, I can help.
BSG
Everyone passes on interrupts.
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
Baltar:
(COs received)
Chief:
COs! Starbuck is next.
BSG
Almost done:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Chief:
Chief Tyrol is last to play.
BSG
We are good to go! It's going to take a while to close off this turn. First, everyone's play:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Chief:
2 cards
Cards played:
Consolidate Power 2
Investigative Committee 5
Executive Order 2
Executive Order 2
Major Victory 2
Establish Network 0
Trust Instincts 0
Scout for Fuel 6
Broadcast Location 1
Tally: 13 - 7 = 6. Partial Pass. But now the Trust Instincts 0 kicks in, and Destiny adds two more cards! They are:
At Any Cost 5
Evasive Manoeuvre 2
Tally: 18 - 9 = 9. Partial Pass. No effect!
Now we move on to an administrative note. Destiny's second play into that skill check reduced it to 6 cards. I've replenished and reshuffled it. Doing so exhausted the Politics and Leadership decks. I've reshuffled the discards. Note that cards played into this skill check are not included. Empty decks get reshuffled immediately, and it occurred before the check was resolved.
The big news, however, is that thanks to Baltar's efforts in the Engine Room, you get a jump icon. That brings your jump prep to the end of the track; the fleet jumps! A choice of destinations is going to the Admiral. Admiral Agathon, when you're ready, please post your choice.