BSG
Almost done:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Chief:
Chief Tyrol is last to play.
'Serenity'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Almost done:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Chief:
Chief Tyrol is last to play.
BSG
We are good to go! It's going to take a while to close off this turn. First, everyone's play:
Medical Breakthrough:
12 YGB
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Chief:
2 cards
Cards played:
Consolidate Power 2
Investigative Committee 5
Executive Order 2
Executive Order 2
Major Victory 2
Establish Network 0
Trust Instincts 0
Scout for Fuel 6
Broadcast Location 1
Tally: 13 - 7 = 6. Partial Pass. But now the Trust Instincts 0 kicks in, and Destiny adds two more cards! They are:
At Any Cost 5
Evasive Manoeuvre 2
Tally: 18 - 9 = 9. Partial Pass. No effect!
Now we move on to an administrative note. Destiny's second play into that skill check reduced it to 6 cards. I've replenished and reshuffled it. Doing so exhausted the Politics and Leadership decks. I've reshuffled the discards. Note that cards played into this skill check are not included. Empty decks get reshuffled immediately, and it occurred before the check was resolved.
The big news, however, is that thanks to Baltar's efforts in the Engine Room, you get a jump icon. That brings your jump prep to the end of the track; the fleet jumps! A choice of destinations is going to the Admiral. Admiral Agathon, when you're ready, please post your choice.
BSG (Helo)
Alright! grab your tankards we have arrived at the Bar planet. Oh wait, I misread that. it's a Barren Planet.
BSG
The culturally sensitive term is "fertility challenged".
Fuel drops to 6, and Distance increases to 5, bringing you to the Sleeper Phase. That means new loyalty cards are going out, possibly with a musical accompaniment. Is that Hendrix you hear, or are you just getting Rickrolled?
Now that we've reached the Sleeper Phase, I wanted to remind everyone of a couple of matters:
1. Once you reach 8 Distance, we will have the reckoning of the Crossroads. If you find yourself with too much problematic trauma (Benevolent for revealed Cylons, Antagonistic for humans and unrevealed Cylons), you risk being eliminated from the game! You can collect more trauma during the Crossroads resolution, so beware cutting it fine. If you feel overly burdened, the most reliable way to lighten your load is to visit an NPC. Remember that you can only do so during your own Movement Phase.
2. So far this game, no one has used their OPG. It is not my practice to delay things and/or ask players if they'd like to use theirs. If your OPG acts as ain interrupt (Starbuck, Chief, Helo) and you see a situation where you might consider using it, put in COs sooner rather than later (including COs just to say "after this check/decision/whatever, wait for me to decide on my OPG.")
That concludes Chief's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.3 - Chief
Locations and Hands
Starbuck: Hangar Deck; 9 cards, 2 trauma
Baltar: Engine Room; 7 cards, 3 trauma
Chief: Airlock; 4 cards, 3 trauma
Cally: Armoury; 1 card, 0 trauma
Helo: Hangar Deck; 7 cards, 3 trauma
Gaeta: Pegasus CIC; 6 cards, 2 trauma
NPCs
Command: Aaron Kelly
Sickbay: Dr. Sherman Cottle
President's Office: Priestess Elosha
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 7
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage:
BSG (Gaeta)
Can you e-mail the Destination?
I have no recommendations for Cally. I think we're just biding time now until we're attacked; after avoiding the Cylons for a whole jump cycle, I'm getting worried. There are no emergencies or things that need fixing, so we're in good shape.
BSG (President)
after avoiding the Cylons for a whole jump cycle, I'm getting worried.right!?! Not only that, but now we are past sleeper phase. So paranoia is warranted, as two of us are Cylon now. So? With a whole jump cycle free of attacks, does that mean we are looking forward to a higher concetration of attack cards? Oy. And we still have Crossroads to deal with. Should be an interesting Act 2. Hey, at least we have all repairs done, all vipers working!
BSG (Gaeta)
With a whole jump cycle free of attacks, does that mean we are looking forward to a higher concetration of attack cards?
Watch us get two in a row now. I mean, what, we managed to go through seven or eight Crisis Cards without an attack? There was some Scouting, though, so we don't know whether some were buried.
And we do have two Cylons (or is it possible we only have one? I know that's possible with some variants), but we knew that was coming.
BSG (Helo)
I guess you could scout the crisis deck.
BSG (Gaeta)
That's true. Always a decent option to avoid those pesky Cylons and break our streak of no jump icons.