BSG (Helo)
Yeah but it might not be that bad. Cally, is the doc in a good mood, do you think?
I gotta go to work, I'll decide when I get home.
'Just Rewards (2)'
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BSG (Helo)
Yeah but it might not be that bad. Cally, is the doc in a good mood, do you think?
I gotta go to work, I'll decide when I get home.
BSG
Cally, is the doc in a good mood, do you think?
Secrecy rules prohibit her from answering that question. All she can say is whether she thinks a given individual should or should not encounter the NPC in a given situation.
BSG (Cally)
I don't know Doc Cottle well enough to judge his mood or not, but you know how it is with these NPC's it can go either way - not every encounter that at first seems good ends up being good and not every encounter that first seems bad ends up being bad. On the other the hand it could all be bad or all be good.
B BSG (Admiral Helo)
that doesn't seem worth the risk. I choose Option 2
BSG
Admiral Softie agrees to the rescue! Fuel falls by 1 and one raptor is destroyed.
Next, the basestars activate (again).
Basestar 1: 2. Miss.
Basestar 2: 4. Hit!
Gaeta, as current player it's your choice. Did it hit Galactica or Pegasus?
BSG (Gaeta)
Oh, gods, Pegasus is halfway gone already, and I'm the only one who could potentially be sent to Sickbay, so let's spread the damage around to Galactica.
BSG
Galactica takes her first hit! And it is... Weapons Control. Well, of course it is. Gaeta lands in Sickbay after all! (Incidentally, a note on NPCs: If Hot Dog were still in Weapons Control, this hit would remove him and a replacement NPC would be drawn.)
Finally, the jump track advances into the Blue. hat concludes Gaeta's turn. Starbuck has opted to draw 1 Green for her variable draw. Starbuck, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.6 - Gaeta
Locations and Hands
Starbuck: Sector 4; 3 cards, 2 trauma
Baltar: President's Office; 8 cards, 3 trauma
Chief: Communications; 8 cards, 3 trauma
Cally: Brig; 6 cards, 0 trauma
Helo: Caprica; 10 cards, 3 trauma
Gaeta: Sickbay; 7 cards, 2 trauma
NPCs
President's Office: Laura Roslin
Sickbay: Dr. Sherman Cottle
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar, 6 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 (SD) Basestars, 5 Raiders, 1 Heavy Raider
Sector 4: 4 Raiders, Civilians A B D E, Starbuck
Sector 5: 4 RSVs, Civilian F
Sector 6: 2 RSVs, Civilians C G
Resources
Fuel: 7
Food: 7
Morale: 8
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Weapons Control, Engine Room, Main Batteries
BSG (Helo)
Ugh.
BSG (President)
Oh dear. This is not good. We have lost the ability to knock off that damaged basestar! I think repair of main batteries would be better, it's use could impact a whole sector, and help pull Pegasus from the brink. Thankfully FTL isn't hit, and we are in the blue with the jump track. BT, what is the possible penalty for jumping now?