Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Reroll! Let's see if that changes anything.
Basestar 1a: 6. Still hit!
The basestar refuses to be distracted by the Admiral's strange juju. It hits...
Engine Room.
That concludes Helo's turn. Gaeta has opted to draw 1Y/1G for his variable draw. Mr Gaeta, when you're ready, please post your move and action.
BSG
Final note: Helo finishes his turn with 11 cards. I have orders to
discard By Your Command 1.
BSG
End-of-turn summary:
Round 1.5 - Helo
Locations and Hands
Starbuck: Sector 4; 3 cards, 2 trauma
Baltar: President's Office; 8 cards, 3 trauma
Chief: Sickbay; 8 cards, 3 trauma
Cally: Brig; 6 cards, 0 trauma
Helo: Caprica; 10 cards, 3 trauma
Gaeta: Weapons Control; 4 cards, 3 trauma
NPCs
Weapons Control: Brendan "Hot Dog" Costanza
Sickbay: Dr. Sherman Cottle
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar, 6 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 (SD) Basestars, 5 Raiders, 1 Heavy Raider, Civilian E
Sector 4: 4 Raiders, Civilians A B D, Starbuck
Sector 5: 4 RSVs, Civilian F
Sector 6: 2 RSVs, Civilians C G
Resources
Fuel: 8
Food: 7
Morale: 8
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: Engine Room, Main Batteries
BSG (Gaeta)
So I am deciding between taking out the basestar or saving Civvie E with Comms. I think I want to gamble on Cottle and hope he can destroy some Raiders for us. Chief, would you go to Comms and move Civvie E? It's in immediate danger, so it's more critical than repairing Main Batteries, and, as billytea noted, it's better for you repair it on your turn so you can fire away immediately.
I am going to
remain in Weapons Control and offer Doc Cottle a light.
If anyone thinks I should just fire on the basestar so it stops shooting at us and spitting out Raiders, and this would be better than saving Civvie E from certain destruction, let me know.
BSG
Doc Cottle happily accepts the smoke, but you're actually sharing space with Hot Dog, whom you now encounter. Unfortunately, he's in an Antagonistic mood. Hot Dog is a
Troublemaker.
We now have a die roll that threatens Morale, which may be modified by an SP. Everyone, please pass or play.
BSG (Helo)
Pass on interrupts. Dang it would have been quite helpful if he'd been benevolent.
BSG
I'm at Ryan's Chinese lesson, so I won't be able to resolve anything for a short while. Meanwhile, if you think Gaeta might XO you, you can send me COs for your orders.
BSG (Gaeta)
Curses. Yes, it would have been great if he had helped out.
Okay, well, Starbuck needs to spend her turn shooting things, and Baltar shouldn't XO Chief, so I will
play SP-3
and
XO-2 Chief.
I think we should maybe just jump early if we can.
BSG (President)
I like your idea of protecting Civvie F if we can. It does make more sense for Chief to repair on his turn for that 1-2 punch thing. Chief, can you move to Comms with your xo?
We are still too early to jump. Still in the red. If the gods favor us, we will get a jump icon with the next crisis card. In the meantime, maybe we should follow the Admiral's suggestion, and get a new skipper.
BSG
Gaeta plays an SP-3 on the die roll.
Die roll: 3 + 2 = 5. Pass!
Hot Dog's rabble-rousing ways are kept under wraps.
Gaeta then plays an XO-2 on Chief Tyrol. Chief, you may either move and take an action, or stay in Sickbay and take two actions. When you're ready, please post your orders.