Hangar Accident:
10 PRB(T)
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
2 cards
Starbuck:
1 card
Baltar:
0 cards
Chief:
Chief is last.
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Hangar Accident:
10 PRB(T)
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
2 cards
Starbuck:
1 card
Baltar:
0 cards
Chief:
Chief is last.
BSG
I have everyone's orders:
Hangar Accident:
10 PRB(T)
Destiny:
2 cards
Cally:
2 cards
Helo:
1 card
Gaeta:
2 cards
Starbuck:
1 card
Baltar:
0 cards
Chief:
1 card
Cards played:
Guts and Initiative 2
Repair 1
Repair 2
Scientific Research 3
Calculations 4
Broadcast Location 1
Special Destiny 2
God's Plan 2
At Any Cost 3
Tally: 17 - 3 = 14. Pass! The hangar remains intact. However, the check doesn't pass without incident; it was a Reckless check, which means that the BL-1 and SD-2 take effect. Both basestars are on the board already, but we can add one civvie in Sector 4. In addition, everyone draws one Treachery (again). Cards are going out now.
Next, the basestars each launch a heavy raider; and finally, the jump track advances. That concludes Chief's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.3 - Chief
Locations and Hands
Starbuck: Sector 4; 3 cards, 2 trauma
Baltar: President's Office; 8 cards, 3 trauma
Chief: Main Batteries; 8 cards, 3 trauma
Cally: Hangar Deck; 2 cards, 3 trauma
Helo: Caprica; 6 cards, 3 trauma
Gaeta: Weapons Control; 4 cards, 3 trauma
Allies
Weapons Control: Brendan "Hot Dog" Costanza
Research Lab: Brother Cavil
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar, 2 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 (SD) Basestars, 5 Raiders, 1 Heavy Raider
Sector 4: 1 Raider, Civilians A B D, Starbuck
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilian C
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 10
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Gaeta)
Hope you get an XO! I could probably take out that basestar. Or Chief could clear some Raiders. Or maybe you should Command the RSVs into Sector 4, if you don't get an XO.
BSG (President)
Yes, I think Starbuck needs some help over there. Granted, there are 2 activations until it's a dire situation, but still, something to think about. If you have an XO, Chief is in a good spot. That is a powerful room to be in, especially with all the bogies in the air.
BSG (Helo)
Yes and we've got one basestar on the ropes.
BSG (Cally)
I'm going to be trusting and XO Starbuck
I'm also going to move to Research
BSG
Cally ends her move in the Research Lab, where she encounters the mysterious figure of Brother Cavil. You've caught him in a good mood; he is an Unconventional Counsellor. Cally now discards one trauma of her choice (by CO), and one random trauma; they are both Antagonistic. As Cavil wanders off, muttering "If you pick them up the ears, it doesn't hurt 'em as much", Dr Sherman Cottle is sighted in Sickbay. Cally's last remaining trauma token will go to determine his mood.
With all that taken care of, Starbuck, you have received an XO (an Executive Order 2, to be precise). You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
I have orders from Starbuck to fire on the raider in Sector 4.
Fire 1: 2. Miss.
Fire 2: 5. Hit!
Now, wait up here. I don't recall the Cylons ever agreeing that you should be shooting down their ships. That changes everything! Maybe it's time for some:
Truth and Reconciliation
President's Choice
President Baltar, when you're ready, please post your choice.
BSG (Helo)
ugh not good choices but I think we have to take the discards.