A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 1.3 - Chief
Locations and Hands
Starbuck: Sector 4; 3 cards, 2 trauma
Baltar: President's Office; 8 cards, 3 trauma
Chief: Main Batteries; 8 cards, 3 trauma
Cally: Hangar Deck; 2 cards, 3 trauma
Helo: Caprica; 6 cards, 3 trauma
Gaeta: Weapons Control; 4 cards, 3 trauma
Allies
Weapons Control: Brendan "Hot Dog" Costanza
Research Lab: Brother Cavil
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar, 2 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 (SD) Basestars, 5 Raiders, 1 Heavy Raider
Sector 4: 1 Raider, Civilians A B D, Starbuck
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilian C
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 10
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Gaeta)
Hope you get an XO! I could probably take out that basestar. Or Chief could clear some Raiders. Or maybe you should Command the RSVs into Sector 4, if you don't get an XO.
BSG (President)
Yes, I think Starbuck needs some help over there. Granted, there are 2 activations until it's a dire situation, but still, something to think about. If you have an XO, Chief is in a good spot. That is a powerful room to be in, especially with all the bogies in the air.
BSG (Helo)
Yes and we've got one basestar on the ropes.
BSG (Cally)
I'm going to be trusting and
XO Starbuck
I'm also going to
move to Research
BSG
Cally ends her move in the Research Lab, where she encounters the mysterious figure of
Brother Cavil.
You've caught him in a good mood; he is an
Unconventional Counsellor.
Cally now discards one trauma of her choice (by CO), and one random trauma; they are both
Antagonistic.
As Cavil wanders off, muttering "If you pick them up the ears, it doesn't hurt 'em as much",
Dr Sherman Cottle
is sighted in Sickbay. Cally's last remaining trauma token will go to determine his mood.
With all that taken care of, Starbuck, you have received an XO (an Executive Order 2, to be precise). You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
I have orders from Starbuck to
fire on the raider in Sector 4.
Fire 1: 2. Miss.
Fire 2: 5. Hit!
Now, wait up here. I don't recall the Cylons ever agreeing that you should be shooting down
their
ships. That changes everything! Maybe it's time for some:
Truth and Reconciliation
President's Choice
President Baltar, when you're ready, please post your choice.
BSG (Helo)
ugh not good choices but I think we have to take the discards.
BSG (President)
ugh not good choices but I think we have to take the discards.
I agree, horrible choices. But when is it ever good choices?
Cally? How do you feel about cards leaving your hand? If not that option, then I'd suggest sending you to brig, since you would have the longest to get out before your turn again, so as to not penalize card draw. What do you think?
BSG (Helo)
We don't know about Lampkin, right? so there's a 50/50 chance she might get sprung right away and if not she'll just lose all 2 of her cards. Maybe that's not a bad gamble? 2 cards vs 5 cards?.. Oh but then there's all the cards it will take to get her sprung. unless the president has a get out of jail free card.