A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
My complaint with Risk is that it is usually quickly obvious who is going to win and yet the game goes on forever.
LotR Risk solves much of the time problem. I have yet to play an even game with two good and two evil players. We tried to play one game night, but quickly realized that Matilda was not having any of it and thought the pieces were far too shiny to resist.
One thing I love about Acquire is that it is a good mix of luck and strategy and you often don't know who has won until you count money at the end.
LotR Risk solves much of the time problem.
Oh! That reminds me to play War of the Ring again.
We tried to play one game night, but quickly realized that Matilda was not having any of it and thought the pieces were far too shiny to resist.
Oh! That reminds me why we stopped playing WotR.
Computerized Risk completely solves the time problem for the most part. The computer does all the time consuming physical labor of counting and placing pieces. It's startling how much time that takes.
I'm at work right now, but as soon ask get a break, I will start and/or join some games.
Yes, but then you're playing on a computer.
t /luddite
Well if you really want to spend some time manipulating tiny board game pieces, remind me to break out Panzer Leader the next time you're down here.
My favorite tabletop strategy game is History of the World. But you really need a whole afternoon (at least) to get through it.
I also played many, MANY hours of Axis and Allies. Eventually we started futzing around with turn sequence rules and initial resource allocations. I once had a Russian aircraft carrier as a result, which was the most absurd thing ever.
I have no love for Risk. No matter how good your strategy, it still comes down to dice rolls.
Okay, I really don't think it's a fair fight when the other guy has a bear and a dog on his side. Booooo. (Click to watch me get pummeled.)
Yeah, that happens. I've only beaten a Brute who had a bear once but it was close. Still, the imbalances make it fun. If the game was perfectly balanced it'd be dreary.
Yes, but then you're playing on a computer.
And you can't send your vanquished foes into the guacamole with a supercilious flick of your fingers.
History of the World. But you really need a whole afternoon (at least) to get through it
Repunctuated:
History of the World: you really need a whole afternoon (at least) to get through it.
Raq! Are you ready to learn from the devastating fury that is Death Spigot?
[link]
My best favorite strategy game remains Dune.
This is a game I would love to play. I have a copy, but no gaming group.
My favorite tabletop strategy game is History of the World. But you really need a whole afternoon (at least) to get through it.
Another one I quite enjoy, but it's pretty heavily dependent on the card draws. Getting Rome is a big advantage, though there's time to try to pull them back afterwards. In the final round, though, if someone halfway in the running gets Britain, there's not a lot you can do about it.
A game with a similar feel, but somewhat more balanced, is Britannia. Each player controls about four different groups, active at different times, covering the period from the Roman invasion to the Norman invasion. (Yellow, for instance, gets the Romans and then Romano-British, with a supporting cast of the Scots, the Dubliners and Harald Hardrada's Norwegians.) I feel Red has a bit of an advantage (they get the Saxons), but not by much. It's quite possible for any player to take the game.