Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Apollo)
OK, well, let's think through this rationally and see if there's someone who it makes more sense to brig than the others.
If I brig Cally, she can immediately try to get out on her turn, and can use the Quick Fix on the skill check to get her out, but we won't be able to do anything else with her turn, which isn't great but leaves us in not too bad shape. If we fail to get her out, of course, no crisis for her turn, but no help from her shooting cylons in the near future, either
If I brig Roslin, leaving her in the brig is less of a problem as far as doing stuff since her weakness makes activating locations so costly anyway. Although some Communications action would probably be useful about now. She would still be able to XO or Scout or whatever card-based action, right? But she wouldn't get crises cards, so we wouldn't have the benefit of her Religious Visions. The timing on using her turn to get her out of the brig might be fine or might be problematic.
If I brig Dad, I get all the titles, which is just weird. His turn is right before the cylon, so using it to debrig him may make us more vulnerable than we would otherwise be.
Hm.
Anyone who could help a lot with a debrigging skill check that would be hamstrung if you were the one in the brig (and only able to play one card)? [Is that okay to ask per secrecy rules?]
BSG
Anyone who could help a lot with a debrigging skill check that would be hamstrung if you were the one in the brig (and only able to play one card)? [Is that okay to ask per secrecy rules?]
I think that's ok to ask per secrecy.
Just as an aside, in the games for 2 front I got Flux. We both really like it.
BSG (Apollo)
OK, well, lacking further input, let's
put Laura in the brig.
Cally, it wouldn't be a terrible idea for you to move to Communications and either see what we've got on those ships or XO me or Dad to engage the enemy.
BSG (Chief)
Better put that in bold to make it official, or billytea might just brig Cally instead. Ooh, that would be fun. Brig everyone!
BSG
I'll ask you to bold these orders, being as they are fairly significant.
Edit: Damn you, Chiefbot!
BSG
Apollo blames the Cylon genocide on the failed policies of the previous administration. Take that, Roslincare! Morale falls by 1 as everyone who voted for Roslin takes a good hard look at themselves. Laura Roslin is sent to the Brig!
Next, basestars activate. As there are no basestars on the main board, the pursuit track advances to the final step. The Cylon fleet jumps in!
Lastly, the jump track advances too. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.5 - Apollo
Locations and Hands
Cally: Main Batteries; 3 cards
Roslin: Brig; 7 cards
Adama: Pegasus CIC; 3 cards
Chief: Cylon Fleet; 5 cards
Apollo: Sector 6; 9 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Civilian A
Sector 5: 1 Raider, 1 Mk VII, Civilian B
Sector 6: 2 Heavy Raiders, Apollo
Cylon Fleet Sectors
Pursuit Track: -4
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 5
Morale: 5
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: Airlock
BSG
Administrative note: I've changed the manner in which I report the pursuit track. It now shows a countdown to when it reaches the end and the fleet jumps in; thus, in the summary above, it shows that the pursuit track is four steps away from the fleet jumping in.
Had some friends over Friday night and pulled out the BSG board game. Once again, we had to call it shortly after the Sleeper Phase as it was getting late and a couple of the players had to head home. One of these days I'll actually be able to play through to completion.
We six players, including myself, only one of whom had played before. (That time being my previous attempt at playing the game in person, so they hadn't played a full game yet.) We were doing the base game, but I forgot six players meant needing a Sympathizer card. Oh well, I hate that mechanic any. (Side note: what are the no-sympthizer rules? I know it's reduced resources, but I don't recall which ones and the amount.)
We spent the first two jump cycles under attack. We jumped away manually from the starting attack (which got beefed up with another attack card along the way) and lost 3 population, but we had 3 civvies that were one raider activation from destruction when we jumped, so it seemed worth the risk. Of course, the crisis immediately following that was another attack card.
Amazingly, through those two jump cycles, Galactica never took any damage, though we had damaged Vipers galore and lost 3 civilian ships. After that, and until we called the game, we didn't get attacked again and spent a couple rotations around the board XOing President Baltar to work the Quorum after the Chief got all the Vipers fixed.
Speaking of Baltar, his player decided to play Baltar as Baltar, even if it wasn't the most tactically sound choice. On the very first turn, we passed a crisis that let him look at someone's loyalty card. He picked Apollo, who we learned once the game was over, was Cylon from the beginning. He promptly declared him human. Later on he had a chance to look at one of Admiral Adama's loyalty cards and declared him a Cylon. Both times he lied about the contents of the cards, even though in the end he turned out to be human. He was just miffed at Adama for some perceived slight earlier in the game. On crisis checks he rarely helpled out unless there was a direct impact on him, in which case he promptly led the way with an IC and tons of cards. It was interesting, to say the least.
Everyone had a lot of fun, barring the one player playing the Chief. While half the players hadn't seen the show, the others still got into the groove of things, while he just wasn't interested at all. But he's not a big board game player anyway.
The Baltar player in particular hoped we could get another game together this weekend before he had to head back home out of state, but it unfortunately didn't happen.