BSG
End-of-turn summary:
Round 6.5 - Apollo
Locations and Hands
Cally: Main Batteries; 3 cards
Roslin: Brig; 7 cards
Adama: Pegasus CIC; 3 cards
Chief: Cylon Fleet; 5 cards
Apollo: Sector 6; 9 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Civilian A
Sector 5: 1 Raider, 1 Mk VII, Civilian B
Sector 6: 2 Heavy Raiders, Apollo
Cylon Fleet Sectors
Pursuit Track: -4
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 5
Morale: 5
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: Airlock
BSG
Administrative note: I've changed the manner in which I report the pursuit track. It now shows a countdown to when it reaches the end and the fleet jumps in; thus, in the summary above, it shows that the pursuit track is four steps away from the fleet jumping in.
Had some friends over Friday night and pulled out the BSG board game. Once again, we had to call it shortly after the Sleeper Phase as it was getting late and a couple of the players had to head home. One of these days I'll actually be able to play through to completion.
We six players, including myself, only one of whom had played before. (That time being my previous attempt at playing the game in person, so they hadn't played a full game yet.) We were doing the base game, but I forgot six players meant needing a Sympathizer card. Oh well, I hate that mechanic any. (Side note: what are the no-sympthizer rules? I know it's reduced resources, but I don't recall which ones and the amount.)
We spent the first two jump cycles under attack. We jumped away manually from the starting attack (which got beefed up with another attack card along the way) and lost 3 population, but we had 3 civvies that were one raider activation from destruction when we jumped, so it seemed worth the risk. Of course, the crisis immediately following that was another attack card.
Amazingly, through those two jump cycles, Galactica never took any damage, though we had damaged Vipers galore and lost 3 civilian ships. After that, and until we called the game, we didn't get attacked again and spent a couple rotations around the board XOing President Baltar to work the Quorum after the Chief got all the Vipers fixed.
Speaking of Baltar, his player decided to play Baltar as Baltar, even if it wasn't the most tactically sound choice. On the very first turn, we passed a crisis that let him look at someone's loyalty card. He picked Apollo, who we learned once the game was over, was Cylon from the beginning. He promptly declared him human. Later on he had a chance to look at one of Admiral Adama's loyalty cards and declared him a Cylon. Both times he lied about the contents of the cards, even though in the end he turned out to be human. He was just miffed at Adama for some perceived slight earlier in the game. On crisis checks he rarely helpled out unless there was a direct impact on him, in which case he promptly led the way with an IC and tons of cards. It was interesting, to say the least.
Everyone had a lot of fun, barring the one player playing the Chief. While half the players hadn't seen the show, the others still got into the groove of things, while he just wasn't interested at all. But he's not a big board game player anyway.
The Baltar player in particular hoped we could get another game together this weekend before he had to head back home out of state, but it unfortunately didn't happen.
(Side note: what are the no-sympthizer rules? I know it's reduced resources, but I don't recall which ones and the amount.)
The no sympathiser rules are contained here: [link] Changes: lose 1 Food, 1 Morale and 2 Pop. (No Fuel, you still need to travel the same distance.) Revealed Cylons draw three cards instead of two.
Ha, Kalbear that sounds fun. Since I bought the game, I haven't managed to play a full game in one night either. The first time, we stopped halfway, and the second time, we split the game over two nights.
So has anyone else played
The Walking Dead
? It's so, so good! I'm not sure whether there's a specific genre term for this sort of game yet, but it's like
Heavy Rain
in that the core of the game is choosing dialogue options and making choices that affect your relationship with characters and the outcome of the story. Interactive storytelling, I guess? I loved
Heavy Rain,
but I think this game is better about developing character relationships, as they remember everything you say and do and everything you say and do affects what they say and do. I don't know how possible it is to dramatically affect the basic story (I figure that the game course corrects the narrative), but the subtlety of it all makes it feel so goddamn real and natural.
And oh man, it's a hell of an experience. This was my reaction after Episode 2:
HOLY FUCKING MOTHER OF FUCK WHAT THE FUCKING FUCK IS THIS GAME I WAS ALMOST CRYING AT ONE POINT I STILL FEEL KIND OF SICK EVERYTHING IS TERRIBLE.
Thanks for the info/link BT. I'd completely forgotten about the extra card draw (or more specifically had thought 3 was the normal Cylon draw.)
Kalbear
I can only assume this was an auto-correct PC, rather than an attempt at a new nickname. While I did sit on your Couch of Sin many years ago, I don't recall anything happening that would empower you to call me anything-bear.
Ha! I don't know how that happened. Kalbear was someone I knew on TWoP.
BSG (Cally)
Sorry for the delay.
So, I could XO Apollo and I think we can get the civvies off the board that way, am I right? Then I can await an XO for major Pew-pew-age. Or is there a better option?