BSG (Cally)
OK I did not draw an xo so I will stay put and play R-1 to repair a MKVII
Buffy ,'Sleeper'
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BSG (Cally)
OK I did not draw an xo so I will stay put and play R-1 to repair a MKVII
BSG
OK I did not draw an xo so I will stay put and play R-1 to repair a MKVII
Why stop there? Hell, repair two!
All Mk VIIs are now flight-ready. Now we just need to find someone to fly them. How about we give everyone a breathalyser test to see who'd be safe in the cockpit? Cally's crisis card is:
Mandatory Testing
Skill Check (13 YG)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play.
BSG (Cally)
I play SR-3
I can help with the check. A partial pass would be good but a full pass could be even better.
BSG (Apollo)
I am pretty much all out of help for a while.
BSG (Roslin)
It's all right; I can help a good bit in this check. I play one card.
BSG
Technically we were still on interrupts, but what the hell. Everyone passes on further interrupts.
Mandatory Testing:
13 YG(B)
Destiny:
2 cards
Roslin:
1 card
Adama:
1 card
Chief:
1 card
Apollo:
0 cards
Cally:
Cally is last to play. (Look at all those COs!)
BSG (Roslin)
Oh, sorry, jumped the gun!
BSG (Cally)
I play 2 cards
BSG
Here we go. Cards played:
Executive Order 2
Declare Emergency 3
Declare Emergency 4
At Any Cost 5
Evasive Manoeuvre 2
Establish Network 0
By Your Command 1
Tally: 14 - 3 = 11. Partial Pass. But Cally enacts her Quick Fix to remove the EM-2. Tally = 13. Pass! Cally's loyalty card is going to Pradmiral Adama.
Finally, the basestar launches a heavy raider, and the jump track advances. That concludes Cally's turn. Roslin's cards are going out. Ms Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.1 - Cally
Locations and Hands
Cally: Hangar Deck; 2 cards
Roslin: President's Office; 2 cards
Adama: Main Batteries; 2 cards
Chief: Weapons Control; 3 cards
Apollo: Sector 4; 2 cards
Main Board Sectors
Sector 1: 1 (DW) Basestars, 1 Heavy Raider
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 12
Mk II Viper Reserves: 2
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0