BSG (Cally)
I play 2 cards
Willow ,'Potential'
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BSG (Cally)
I play 2 cards
BSG
Here we go. Cards played:
Executive Order 2
Declare Emergency 3
Declare Emergency 4
At Any Cost 5
Evasive Manoeuvre 2
Establish Network 0
By Your Command 1
Tally: 14 - 3 = 11. Partial Pass. But Cally enacts her Quick Fix to remove the EM-2. Tally = 13. Pass! Cally's loyalty card is going to Pradmiral Adama.
Finally, the basestar launches a heavy raider, and the jump track advances. That concludes Cally's turn. Roslin's cards are going out. Ms Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.1 - Cally
Locations and Hands
Cally: Hangar Deck; 2 cards
Roslin: President's Office; 2 cards
Adama: Main Batteries; 2 cards
Chief: Weapons Control; 3 cards
Apollo: Sector 4; 2 cards
Main Board Sectors
Sector 1: 1 (DW) Basestars, 1 Heavy Raider
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 12
Mk II Viper Reserves: 2
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG (Roslin)
Okay, first I want to deconstruct that turn a little bit. There were two negative cards, which I generally assume came from Destiny, but it was a closed check, so it would have been possible to come from a player. But it didn't in this round for sure, right, because one was treachery which no one has drawn, and one was red, which only Apollo draws, but he didn't play this round. Is that all correct?
So Destiny must have played both negatives, and any Cylon(s) we have must be playing clean at the moment.
I will also be very interested in hearing what the Pradmiral has to say about Cally's loyalty card.
Okay, so for my turn! Well, I had some interesting things to do until SOMEONE took my presidency from me. I am finding my limitation, which means I have to give up cards to activate a location, well, limiting.
So I could vie to take back the Presidency, if anyone else out there is uncomfortable with us having a Pradmiral.
Or I could maybe move to Comms or somewhere, knowing it would burn up three cards to get there and to activate it.
Or I could try to build up my hand so I can be more effective later.
Any input?
BSG (Chief)
I thought we had a spike at first, but I realized that Cally must have thrown in the EN-0 because she couldn't play just one card, and she knew that if it ended up doubling a negative Destiny, she could Quick Fix it away.
So Destiny must have played both negatives, and any Cylon(s) we have must be playing clean at the moment.
Or we have none and Sleeper Phase is going to be very exciting.
So I could vie to take back the Presidency, if anyone else out there is uncomfortable with us having a Pradmiral.
It's definitely not a good thing if he's a Cylon. I'll be interested to hear what he has to say about Cally's Loyalty as well.
BSG
I thought we had a spike at first, but I realized that Cally must have thrown in the EN-0 because she couldn't play just one card, and she knew that if it ended up doubling a negative Destiny, she could Quick Fix it away.
Cally played an SR-3 on this check, so Blue (would have) counted positive.
Or we have none and Sleeper Phase is going to be very exciting.
Also possible!
BSG (PRadmiral)
Cally does not have a glowy red spine.
BSG (Roslin)
Okay, that's good news.
Adama, I know you took an opportunity to take the title, and to avoid a worse option. But would you oppose me now if I took it back? Just like you're more comfortable knowing you're human holding the titles, I'd be more comfortable knowing I was human with the titles spread out more.
BSG (Roslin)
All right, it's bedtime for me, so I'm going to go ahead and Move to Administration, discarding CP1 and CP2 to activate it, renominating me for the Presidency. Further, I interrupt with StP1.