A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 4.2 - Leoben
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Resurrection Ship; 1 card
Adama: Command; 2 cards
Dee: Research Lab; 2 cards
Baltar: Weapons Control; 1 card
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 3 Raiders, 1 Heavy Raider
Sector 6: Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG
Orders from Apollo:
Move to the Cylon Fleet and activate basestars.
It fires!
Die roll: 7. Hit!
Let's see what the damage is:
Weapons Control!
Baltar and Cally to Sickbay. Once again, Galactica teeters on the brink of... TOTAL DESTRUCTION!
That concludes Apollo's turn. Adama's cards are going out. Admiral Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.3 - Apollo
Locations and Hands
Cally: Sickbay; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Cylon Fleet; 2 cards
Adama: Command; 2 cards
Dee: Research Lab; 2 cards
Baltar: Sickbay; 1 card
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 3 Raiders, 1 Heavy Raider
Sector 6: Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Weapons Control, Pegasus
BSG (Adama)
Cally you got some repair cards, right? (do secrecy rules allow her to answer?)
BSG (Dee)
I know it prob won't happen, since I play after you, but an XO to me can be useful
BSG (Baltar)
I think we can say that we can repair if XO'd in this type of discussion. And I would be helpful in that regard as well.
BSG
Cally you got some repair cards, right? (do secrecy rules allow her to answer?)
Secrecy rules do allow Cally (or anyone else) to state whether or not they could repair on an XO.
BSG (Dee)
Nice! Sounds like 3 of us will be able to do repairs. Let's hope the Crisis Cards don't kill us in the meantime.
BSG (Adama)
I
don't move
and
play an XO on Baltar