BSG (dee)
I can't help on this check at all.
Im guessing he had a condition to destroy Pegasus or something. Either way, arms length with him.
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BSG (dee)
I can't help on this check at all.
Im guessing he had a condition to destroy Pegasus or something. Either way, arms length with him.
BSG (Adama)
that makes sense.
Partial pass isn't too awful. We do have a big population at this point.
BSG
Partial pass isn't too awful. We do have a big population at this point.
Partial pass is no longer an option. The JR-1 lowers the pass level to 7, below the partial pass level. The check is now a straight-up pass or fail check. And everyone else passes on interrupts, so it begins!
The Olympic Carrier:
11(8) 7 YGR
Destiny:
2 cards
Apollo:
0 cards
Adama:
Dee:
(COs received)
Baltar:
(COs received)
Cally:
(COs received)
Leoben:
Adama is up next.
BSG (Adama)
I play 0 cards
BSG
I now have everyone's play:
Destiny:
Consolidate Power 2, Broadcast Location 1
Apollo:
0 cards
Adama:
0 cards
Dee:
0 cards
Baltar:
Preventative Policy 4
Cally:
0 cards
Leoben:
Consolidate Power 1, Executive Order 1
Tally: 8 - 1 = 7. Pass! No effect. Well, almost no effect - since the check was Reckless, the BL-1 from Destiny takes effect, and places a basestar in Sector 1 and a civvie in Sector 4.
Finally, the heavy raider and the jump track both advance. That concludes Leoben's turn. Apollo starts on the Resurrection Ship and draws one card only. He has opted to draw Treachery. I have COs for his turn, but with the addition of the basestar on the main board, I'm going to confirm matters before enacting them.
BSG
End-of-turn summary:
Round 4.2 - Leoben
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Resurrection Ship; 1 card
Adama: Command; 2 cards
Dee: Research Lab; 2 cards
Baltar: Weapons Control; 1 card
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 3 Raiders, 1 Heavy Raider
Sector 6: Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG
Orders from Apollo:
Move to the Cylon Fleet and activate basestars. It fires!
Die roll: 7. Hit! Let's see what the damage is: Weapons Control! Baltar and Cally to Sickbay. Once again, Galactica teeters on the brink of... TOTAL DESTRUCTION!
That concludes Apollo's turn. Adama's cards are going out. Admiral Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.3 - Apollo
Locations and Hands
Cally: Sickbay; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Cylon Fleet; 2 cards
Adama: Command; 2 cards
Dee: Research Lab; 2 cards
Baltar: Sickbay; 1 card
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 3 Raiders, 1 Heavy Raider
Sector 6: Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Weapons Control, Pegasus
BSG (Adama)
Cally you got some repair cards, right? (do secrecy rules allow her to answer?)
BSG (Dee)
I know it prob won't happen, since I play after you, but an XO to me can be useful