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BSG (Cally)
It is good to have you in Comms, but Main Batteries would also be a good option, for sure. Too many ducks in the sky! Yet, Comms is where you belong. It is where you are most powerful. Hm. If one of the ships is a decoy, you could begin offering it as a sacrifice. If you push a civvie to Sector 5, that will cause the 5 Raiders to move to Sector 6 instead of Sector 2, where that Viper can try to hold them off. Right now they're just going to follow the 3 Raiders toward Sector 4.
BSG (Dee)
Ah, decoy. Interesting. Hadn't thought of that. And yes, Comms is what I am best at.
MOVE:
none.
ACTION:
activate Communications. Show me the Manifests, please.
BSG (dee)
And not to point the obvious, but, we need to keep an eye on that Heavy. Is it sector 5 that they start boarding? So two more heavy activations?
BSG (Cally)
No, one more. They can board in Sector 6.
BSG (DeeFense)
OK, I have the manifests for those civilian ships. We will
NOT MOVE THEM
at this time.
Apollo & RSV, keep tight to those civilian ships. Defend!!
BSG
The ships stay where they are. Nothing changes. Sounds like time for a similarly bland crisis. Dee's crisis card is:
Food Shortage
President's Choice
President Baltar, when you're ready, please post your choice.
BSG (Dee)
OK, this might be bland but, this early. Eep. Cards are a bit of a premium here, but 1/4 of the food gone? Yikes. I vote for option 2. My card choices CO have been sent.
BSG (Baltar)
For my first President-y type thing I go for
Option 2
Also, even though Leobon is being totally evil at least we don't have to wonder when the Cylon Leader is going to turn on us. It's just the hidden one(s) we have to flush out.
BSG
Food falls by 1; Baltar, who has only one card, discards:
Red Tape 0
Dee discards:
Trust Instincts 0
Launch Scout 2
Establish Network 0
The raiders advance on the civvies; finally, the jump track finally gets moving. That concludes Dee's turn. Baltar's cards are going out. President Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.5 - Dee
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 2 cards
Baltar: Research Lab; 0 cards
Main Board Sectors
Sector 1: 1 (DH) Basestars
Sector 2: 5 Raiders
Sector 3: 3 Raiders
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC