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BSG
End-of-turn summary:
Round 1.5 - Dee
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 2 cards
Baltar: Research Lab; 0 cards
Main Board Sectors
Sector 1: 1 (DH) Basestars
Sector 2: 5 Raiders
Sector 3: 3 Raiders
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (dee)
wow, 5 turns to get the jump track to advance. This will take awhile.
OK team human. Let's keep an eye on Sector 4. We need to keep those civvie ships safe. And that heavy is in striking distance. If we fire on the Cylons, I think the little ships are the bigger danger right now.
BSG (Cally)
That is a good point, although I want to destroy that basestar before we leave, or they'll just FIX it.
So you think I should fire on the Heavy instead? Those things are hard to kill.
BSG (Leoben)
Maybe you should be wondering when I will suddenly start helping you.
suggestive eyebrow waggle
BSG (dee)
So you think I should fire on the Heavy instead? Those things are hard to kill.
I'm not sure what is of more importance. Would the raiders be best to handle by some Vipers? Dunno.
BSG (Baltar)
So I could be Action President and try to help out with the fight. would that be helpful at this point.
BSG (dee)
Yes Dr. You could be an "action" president. That would be helpful. Channel your best Arnold Schwarzeneger and kick some ass.
BSG (Baltar)
I'll go get cozy with Cally and
move to and activate Weapons Control.
BSG
What would you like to shoot at? (Meanwhile, I'll request SP COs from everyone.)