BSG (Adama)
Pegasus can take the hit
I really want to take that Basestar out.
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BSG (Adama)
Pegasus can take the hit
I really want to take that Basestar out.
BSG
I really want to take that Basestar out.
Sadly, hitting Pegasus - while enjoyable in its own right - will do little to get you closer to that goal.
Pegasus CIC damaged! Finally, the heavy raider moves to Sector 6. That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Adama
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 0 cards
Baltar: Research Lab; 1 card
Main Board Sectors
Sector 1: 1 (DH) Basestars, 5 Raiders
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Cally)
Escorting the civvies would actually be a very bad idea. With no civvies in the air, all those Raiders will start firing on Galactica. We need to clear the Cylons out. I'm ready to fire again.
BSG (Dee)
Crap in a bucket. I'd love to XO someone, but the gods are not with me. Well. My options are:
Part of me wants to stay put, so I can activate comms twice on an XO if/when more ships pop up. Part of me wants to go Duck Hunting!
BSG (Cally)
It is good to have you in Comms, but Main Batteries would also be a good option, for sure. Too many ducks in the sky! Yet, Comms is where you belong. It is where you are most powerful. Hm. If one of the ships is a decoy, you could begin offering it as a sacrifice. If you push a civvie to Sector 5, that will cause the 5 Raiders to move to Sector 6 instead of Sector 2, where that Viper can try to hold them off. Right now they're just going to follow the 3 Raiders toward Sector 4.
BSG (Dee)
Ah, decoy. Interesting. Hadn't thought of that. And yes, Comms is what I am best at.
MOVE: none.
ACTION: activate Communications. Show me the Manifests, please.
BSG (dee)
And not to point the obvious, but, we need to keep an eye on that Heavy. Is it sector 5 that they start boarding? So two more heavy activations?
BSG (Cally)
No, one more. They can board in Sector 6.
BSG (DeeFense)
OK, I have the manifests for those civilian ships. We will NOT MOVE THEM at this time.
Apollo & RSV, keep tight to those civilian ships. Defend!!