That sounds like it should have been said by Jack Nicholson
Gaming 1: You are likely to be eaten by a grue
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Better than Jack Nicholson saying "I want you to draw me like one of your French girls."
BSG (Dee)
OK humans. I'm up next. We are waiting on the Admiral to decide where to damage. Let's start brainstorming what I can do on my turn. Right now, I have zero cards. Hopefully I'll get an XO. But just in case I don't, let's have a couple ideas both ways.
- First thought is to XO for another volley at the basestar, and try and knock her out.
- second thought is XO to Apollo to escort the civvies.
- third thought, in case of no XO, activate Comms and see what those ships have, but I'm thinking leave them with the RSV and Apollo.
Is there anything else I'm not seeing?
BSG (Adama)
Pegasus can take the hit
I really want to take that Basestar out.
BSG
I really want to take that Basestar out.
Sadly, hitting Pegasus - while enjoyable in its own right - will do little to get you closer to that goal.
Pegasus CIC damaged! Finally, the heavy raider moves to Sector 6. That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Adama
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 0 cards
Baltar: Research Lab; 1 card
Main Board Sectors
Sector 1: 1 (DH) Basestars, 5 Raiders
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Cally)
Escorting the civvies would actually be a very bad idea. With no civvies in the air, all those Raiders will start firing on Galactica. We need to clear the Cylons out. I'm ready to fire again.
BSG (Dee)
Crap in a bucket. I'd love to XO someone, but the gods are not with me. Well. My options are:
- Move and fire on the Cylons
- stay put, and activate Comms, see what's on the ships, but leave them put
- Scout decks (which I'd rather not do, unless someone can modify the roll)
Part of me wants to stay put, so I can activate comms twice on an XO if/when more ships pop up. Part of me wants to go Duck Hunting!
BSG (Cally)
It is good to have you in Comms, but Main Batteries would also be a good option, for sure. Too many ducks in the sky! Yet, Comms is where you belong. It is where you are most powerful. Hm. If one of the ships is a decoy, you could begin offering it as a sacrifice. If you push a civvie to Sector 5, that will cause the 5 Raiders to move to Sector 6 instead of Sector 2, where that Viper can try to hold them off. Right now they're just going to follow the 3 Raiders toward Sector 4.
BSG (Dee)
Ah, decoy. Interesting. Hadn't thought of that. And yes, Comms is what I am best at.
MOVE: none.
ACTION: activate Communications. Show me the Manifests, please.