BSG
Cally has opted to draw 1 Red / 1 Treachery. Callandroid, when you're ready, please post your move and action.
Mal ,'The Train Job'
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BSG
Cally has opted to draw 1 Red / 1 Treachery. Callandroid, when you're ready, please post your move and action.
BSG (Cally)
I guess I shouldn't have left everyone hanging!
I move to Cylon Fleet and activate the heavy raiders.
I think that should make everyone happy. And by everyone I mean the Cylons.
BSG
Cally activates the heavy raiders, and with them the Lannisters. The lead Centurion reaches the end of the boarding party track; Galactica falls! The fleet succumbs to Death by Joffrey!
CYLONS WIN!
BSG Cally
Your puny gods mean nothing against the One True God!
BSG
And when I say "Cylons win", I do of course mean in the plural. Samuel T. Anders (the T stands for Toaster), won't you take a bow? I'm not sure you exactly remained hidden for the whole game, but you did remain at large, and successfully spiked no less than six skill checks - including the one eighteen turns ago that put Joffrey on the board to begin with.
Finally, Caprica Six' agenda was "Convert the Infidels" (yes, she means you). This agenda requires that all resources be at three or lower - success! Unfortunately, it also requires that the humans win. Caprica Six does not get to share in the victory of her sexy brothers and sisters.
BSG
End-of-turn summary:
Round 7.3 - Cally
Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 5 cards
Cally: Cylon Fleet; 3 cards
Gaeta: Communications; 3 cards
Boomer: Hangar Deck; 3 cards
Six: Pegasus CIC; 4 cards
Main Board Sectors
Sector 1: 1 Basestar, Civilian G
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Civilians A C H, Anders
Sector 6: 1 Heavy Raider, 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: 1 Basestar, 1 Raider, 1 Heavy Raider
Sector 2: 1 Raider
Sector 3: Empty
Sector 4: 1 Raider, 1 Heavy Raider
Sector 5: Empty
Sector 6: 1 Raider
Resources
Fuel: 2
Food: 3
Morale: 1
Population: 3
Mk II Viper Reserves: 0
Damaged Mk II Vipers: 6
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 0
Boarding Party: Joffrey (4) / Cersei (3) / Jaime (3)
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 8
Galactica Damage: FTL Control, Airlock, Engine Room
Does a Victory Dance with Anders!
I really liked playing a Revealed Cylon! It started out because I had no idea how to hide spiking checks when was forced to play 2 cards or no cards.
And then it was fun seeing how I could frustrate the humans. Although it seemed like most of the time the humans went ahead and took the hit rather than failing a skill check.
That was fun! I really like the Cylon Fleet module, though I wouldn't say I exactly understand it, yet.
Woes! So close to victory, and yet so far!
Yeah, it was super fun. I was totally confused by the Cylon Fleet most of the time, and because we added both Cylon leader and Conflicted Loyalties at the same time, it was almost impossible to figure out peoples' motivations.
So, were there any other weird loyalties out there than the one that came up in the context of the game?
Also, bt, it seems like the Centurions really are the best weapon for Cylon victory. Do you have the stats on how many times they caused the Cylons to win?