Gaming 1: You are likely to be eaten by a grue
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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 7.3 - Cally
Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 5 cards
Cally: Cylon Fleet; 3 cards
Gaeta: Communications; 3 cards
Boomer: Hangar Deck; 3 cards
Six: Pegasus CIC; 4 cards
Main Board Sectors
Sector 1: 1 Basestar, Civilian G
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Civilians A C H, Anders
Sector 6: 1 Heavy Raider, 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: 1 Basestar, 1 Raider, 1 Heavy Raider
Sector 2: 1 Raider
Sector 3: Empty
Sector 4: 1 Raider, 1 Heavy Raider
Sector 5: Empty
Sector 6: 1 Raider
Resources
Fuel: 2
Food: 3
Morale: 1
Population: 3
Mk II Viper Reserves: 0
Damaged Mk II Vipers: 6
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 0
Boarding Party: Joffrey (4) / Cersei (3) / Jaime (3)
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 8
Galactica Damage: FTL Control, Airlock, Engine Room
Does a Victory Dance with Anders!
I really liked playing a Revealed Cylon! It started out because I had no idea how to hide spiking checks when was forced to play 2 cards or no cards.
And then it was fun seeing how I could frustrate the humans. Although it seemed like most of the time the humans went ahead and took the hit rather than failing a skill check.
That was fun! I really like the Cylon Fleet module, though I wouldn't say I exactly understand it, yet.
Woes! So close to victory, and yet so far!
Yeah, it was super fun. I was totally confused by the Cylon Fleet most of the time, and because we added both Cylon leader and Conflicted Loyalties at the same time, it was almost impossible to figure out peoples' motivations.
So, were there any other weird loyalties out there than the one that came up in the context of the game?
Also, bt, it seems like the Centurions really are the best weapon for Cylon victory. Do you have the stats on how many times they caused the Cylons to win?
I was Final Five again after Sleeper, and had a Personal Goal requiring 6 damaged vipers (which I could have revealed, but other things always seemed more pressing). So, technically we are down another Fuel at the end, I suppose. But, hey, that's not what killed us.
AN-DEEEEEEEEEERS!
We fought hard, at least. Cylon Fleet was really interesting and changed a lot of strategies. But it was hard to manage it all without two pilots in the air.
I kept getting caught up in all the options that were open to me and it was hard to focus on one thing (like the Boarding Party). I didn't have the greatest strategy, more a Nibbled By Ducks approach and just pick at resources.
Seriously, there are tons of options for a revealed Cylon, so many ways to cause havoc and so little time. I'd recommend revealing.
BSG
So, were there any other weird loyalties out there than the one that came up in the context of the game?
I'm glad you asked. Boomer was extremely bland, holding three plain vanilla "YOU ARE NOT A CYLON" cards.
Gaeta of course had his Personal Goal which would have hurt Fuel if it'd gone unrevealed. He was also a member of the Final Five; if anyone were to look at his FF loyalty card, he would
kill them.
(Really.)
Tory got a Final Five card from Cally - she would simply arrest anyone checking her out. She also had the
other
Fuel PG. (Fuel was highly volatile this game.)
Then there's Anders. He was a Cylon, with a reveal power: add a Centurion to the boarding party track. (Because you needed more of them.) But it's his other card that would have killed you. He too held a Personal Goal, which if unrevealed by game end, would cost... 1 Morale. If you jumped before either Airlocking Anders, or finding a way to raise Morale, the fleet would've seen defeat snatched from the jaws of victory (and they would've been really sad about it).
Also, bt, it seems like the Centurions really are the best weapon for Cylon victory. Do you have the stats on how many times they caused the Cylons to win?
On this forum, Centurions have been the cause of victory twice. On boardgamegeek, I have stats for 56 games including the Cylon Fleet module. Four of them were Centurion losses, which is not so bad. The Cylons' most successful path to victory hasbeen blowing up Galactica, accounting for ten games. Population losses are just behind on nine games.
BSG
We fought hard, at least. Cylon Fleet was really interesting and changed a lot of strategies.
You did! Came remarkably close, really, If Tory's last crisis hadn't had a heavy raider activation, I think you might just have made it - as long as everyone XO'd Tory. After using her OPG, and with the cards she had in hand, Tory had quick access to any or all of the following:
Authorisation of Brutal Force:
Destroy a Lannister Centurion!
Inspirational Speech:
Raise Morale! Maybe!
Resources for Galactica:
Repair FTL and a couple of vipers!
Arrest Order & Execute Prisoner:
Brig Anders, and then KEEEELL HEEEEEM!
It would've taken another four crisis cards before you could find the last jump icon, but only one of those crises could have killed you (Medical Breakthrough - you'd need at least 6 to avoid a Morale loss), and Six still had her OPG. If you'd survived Cally's turn, you stood a real chance of getting out of there.