BSG (6)
Okay, let's go with that. For my movement phase, I stay still and get Intimate (just go with it) with Tory, drawing one of her cards and allowing her to draw a Purple. And then for my action phase, I play XO1 on the Admiral.
Spike ,'Potential'
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BSG (6)
Okay, let's go with that. For my movement phase, I stay still and get Intimate (just go with it) with Tory, drawing one of her cards and allowing her to draw a Purple. And then for my action phase, I play XO1 on the Admiral.
BSG (President Now I Want Ice Cream)
I like that idea better than Six doing the same repair, have both of you ready to deploy as XOs become available.
Eta: Oooh. That was...interesting...
BSG
Admiral Gaeta, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
Eta: Oooh. That was...interesting...
That's what they all say.
BSG(Admiral-T-Bone)
I Discard TI-0 and Move to Pegasus Main Batteries where I play Repair-1
On a vaguely connected note, the way we're doing ICs right now means Trust Instincts is mostly useless to Human players.
BSG
Pegasus is almost back to full health. Of course, the materials to do so don't come out of nowhere. We may need a little requisition action. Six' crisis card is:
Pressure the Supply Ships
Admiral's Choice
Admiral Gaeta, when you're ready, please post your choice.
BSG
On a vaguely connected note, the way we're doing ICs right now means Trust Instincts is mostly useless to Human players.
Not at all, it makes a great discard.
In general terms, Trust Instincts and Red Tape tend (IMO) to be more useful for the Cylons. TI does suffer a bit more with Pegasus, because there's a sixth colour and it's almost always negative, so Destiny becomes that much more hostile. Iron Will and Protect the Fleet, on the other hand, are more pro-human. (I've seen Cylons use Iron Will quite effectively, but most commonly it basically acts like Jury Rigged without the Reckless risk.)
Establish Networks is somewhat more evenly balanced. You'd think that since Blue is much more often negative than positive, that it'd favour the Cylons, but I think there are two factors that swing it the other way. First, a player knows whether it'll help or hurt when they play it; second, a revealed Cylon can only play one card. If it's the EN-0, they can't play any other Blue to be doubled by it. For those reasons I think it actually winds up helping the humans a bit more than it hurts.
BSG(Admiral-teetotal)
Jeez. Can anyone think of a good reason to pick Option 2? Because I can't. (Well, I planned to use this card at some point, but that's not a GOOD reason.)
BSG (Boomer)
Nope, I left it there because Option 1 was the clear choice, and I figure that if you have to draw some Treachery, Six can make it positive.
BSG(Felix curmudgus)
Well, might as well get it over with-
(Eyes Boomer suspiciously)
I Choose Option 1 and discard G&I-2