Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
On a vaguely connected note, the way we're doing ICs right now means Trust Instincts is mostly useless to Human players.
Not at all, it makes a great discard.
In general terms, Trust Instincts and Red Tape tend (IMO) to be more useful for the Cylons. TI does suffer a bit more with Pegasus, because there's a sixth colour and it's almost always negative, so Destiny becomes that much more hostile. Iron Will and Protect the Fleet, on the other hand, are more pro-human. (I've seen Cylons use Iron Will quite effectively, but most commonly it basically acts like Jury Rigged without the Reckless risk.)
Establish Networks is somewhat more evenly balanced. You'd think that since Blue is much more often negative than positive, that it'd favour the Cylons, but I think there are two factors that swing it the other way. First, a player knows whether it'll help or hurt when they play it; second, a revealed Cylon can only play one card. If it's the EN-0, they can't play any other Blue to be doubled by it. For those reasons I think it actually winds up helping the humans a bit more than it hurts.
BSG(Admiral-teetotal)
Jeez. Can anyone think of a good reason to pick Option 2? Because I can't. (Well, I planned to use this card at some point, but that's not a GOOD reason.)
BSG (Boomer)
Nope, I left it there because Option 1 was the clear choice, and I figure that if you have to draw some Treachery, Six can make it positive.
BSG(Felix curmudgus)
Well, might as well get it over with-
(Eyes Boomer suspiciously)
I
Choose Option 1 and discard G&I-2
BSG
Supply ships: pressured! The Admiral considers getting hold of a stovepipe hat and a twirly moustache.
Now we get to the fun part. The raider activation adds a raider to...
Sector 3.
It also advances the Pursuit track to the last step, and the Cylon fleet jumps in! Finally, the jump track also advances. That concludes Six' turn. Anders has opted to draw 1R for his optional draw. Mr Anders, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.6 - Six
Locations and Hands
Anders: Sector 5; 5 cards
Tory: President's Office; 8 cards
Cally: Basestar Bridge; 5 cards
Gaeta: Main Batteries; 2 cards
Boomer: Brig; 8 cards
Six: Pegasus CIC; 8 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: 1 Raider, Civilians E
Sector 3: 2 Raiders, Civilians F
Sector 4: 3 Raiders, Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Basestar, 1 Heavy Raider, 1 Mk VII, Civilians D
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 3
Food: 5
Morale: 4
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 1
Boarding Party: Joffrey (Start)
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Airlock
BSG (Boomer)
Oh fraaaaaaak, look at all those unprotected civvies. One Raider activation and we're screwed.
Anders, I think your best move is to move to Sector 4 and then CAG D home and escort a civvie home yourself. At least that gets some civvies off the board.
I hope I can get out of here soon.
BSG (Anders)
Yeah, I can't think of a better option at this point.
I
move
to Sector 4 to
escort Civvie A home
and for my CAG action
This is CAG to MkVII in Sector 6, let's get those civilians to safety!
CAG civvie D home.
BSG
Cool. One administrative note, technically the CAG action happens first, then you perform your (bonus) action. It doesn't matter here, but there could be situations where it does.
Still, it's good of you to get the nuggest into the action. HOW else are they going to LEARN? But space is a harsh mistress. The vipers have suffered a
Training Snafu
Skill Check (8 GR)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Tory plays first, Anders last.
BSG (Anders)
I can help a lot with the check
Pass on interrupts