A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
And I had 2 SPs in my hand when Galactica returned. That turned up to be crucial enough I'm willing to say, unless someone plays Build Nuke, both should be saved for New Caprica.
I agree, wherever possible. Of course, it's still possible to lose the game before they get there, and being overwhelmed in a space battle is one of the more common ways that could happen. In that case, the fleet may need to use one or both nukes just to reach New Caprica.
It's still possible to win without the nukes, but most likely on a much less forgiving deadline. Without the nukes, it's likely the humans will need to evacuate what they can and jump away before the raiders can reach the civvies and start doing damage. Where they only have a deficit of a couple Population, and Morale isn't too bad, that's achievable. If you need to evacuate a lot of civvies, though, you need to control the space battle.
BSG
While I'm at it, let's talk about game 14.
1. Who's in?
2. Which options shall we use?
I recommend giving New Caprica a rest this time around. It's been the destination for the last four games, and I think it might be time to try something new.
If we get seven players, we'll have a Cylon leader. If we get six players, we'll have the option of a Cylon leader, but if no one picks one, that's ok too. If we have five players, no Cylon leader.
If the crew would like to try something new, Conflicted Loyalties is an easy addition. More complicated and far-reaching additions are the Cylon Fleet Board or the Ionian Nebula.
But let's deal with matters in order, and the first question is: who's in?
I'm in, and I'd be up for Conflicted Loyalties. I forget how that works. I guess our loyalties will be conflicted.
BSG
Here's what I'd written before:
Conflicted Loyalties:
Some "You are not a Cylon" loyalty cards now carry an extra sting. You might have a Personal Goal that sees you working against the crew (or else risk a resource). Or, you might be one of the Final Five, and if anyone else finds out, Bad Things Happen. This is an easy expansion to include, but it's biased towards the Cylons.
BSG
I'll play and Conflicted Loyalties sounds like fun.
I'm going to sit this one out. New home ownership will be absorbing my attention. (crosses fingers that closing on the condo actually happens!!)
I'll play if Conflicted Loyalties gets in. I vote against New Caprica, too.
I can play! Conflicted loyalties sounds like fun. I'm happy to leave New Caprica out.
I really didn't want to play a pilot but PC had said something about how there should be another pilot, and so I went with it.
I struggled with the whole piloting thing and I wasn't sure what to do at times, but it didn't turn out all that bad.
PC had said something about how there should be another pilot, and so I went with it.
Turned out well for you guys, eh?