Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
That is a high number. At least it hits a lot of the colors.
True; however, note that this check has a partial pass too. As long as you reach 9, you avoid the Fuel loss.
Meanwhile, everyone passes on interrupts. The check begins:
Intra-Atmos Entry:
15 GPRB
Destiny:
2 cards
Kat:
(max 1 card)
Adama:
Tory:
(COs received)
Gaeta:
(max 1 card)
Apollo:
Kat plays first.
BSG
Administrative note: this check reduced Destiny to 6 cards. I've replenished and reshuffled it.
BSG (Kat)
I
play 0 cards.
BSG
Intra-Atmos Entry:
15 GPRB
Destiny:
2 cards
Kat:
0 cards
Adama:
Tory:
(COs received)
Gaeta:
(COs received)
Apollo:
(COs received)
Adama is next.
BSG
Everyone's play is in:
Intra-Atmos Entry:
15 GPRB
Destiny:
2 cards
Kat:
0 cards
Adama:
2 cards
Tory:
2 cards
Gaeta:
0 cards
Apollo:
3 cards
Cards played:
Executive Order 2
Declare Emergency 3
Launch Scout 1
Protect the Fleet 0
Evasive Manoeuvre 1
Run Interference 4
Best of the Best 6
Consolidate Power 2
Support the People 2
Tally: 17 - 4 = 13. Partial Pass!
At this level, the crisis has no effect, and the crew lives to see another day. However, the check is also within 2 points of a full pass, which means that a Declare Emergency may be used to reach a full pass. Would anyone like to play one?
BSG
No one plays a DE; the check remains at a partial pass for no effect.
There are a few more things to take care of in this turn. First, the PtF-0 in the check takes effect, as there were more than 3 points of Piloting strength. Apollo has ordered one of the RSVs from Sector 5 to Sector 6.
Next, now that Galactica has returned, the heavy raider activation has an effect. Galactica's boarding party (remember him) takes his first teetering steps.
Finally, the jump/evac icon takes effct, and the top prepped civvie launches into space! Apollo places said civvie in Sector 6.
That concludes Apollo's turn. Kat has opted to draw 1R/1T. Cards being sent.
BSG
End-of-turn summary:
Round 8.5 - Apollo
Locations and Hands
Kat: Occupation Authority; 1 card
Adama: Breeders Canyon; 1 card
Tory: Shipyard; 5 cards
Gaeta: Occupation Authority; 1 card
Apollo: Shipyard; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 4 Raiders
Sector 4: Empty
Sector 5: 1 RSV
Sector 6: 2 RSVs, Civilians A
Resources
Fuel: 1
Food: 3
Morale: 1
Population: 8
Viper Reserves: 0
Damaged Vipers: 3
Raptors: 2
Boarding Party: Alejandro (1)
Other
Nukes: 2
Jump Track: Galactica
Distance Travelled: New Caprica
Galactica Damage: 0
Locked Civvies: 6
Prepped Civvies: 2
Occupation Forces: Zenobia (OA)/Gunnhilde (SY)/Zwanzig (OA)/Michaud (OA)
BSG
Kat has left COs for her turn.
Move: Play God's Plan-2 on the Destiny Deck.
Action: Activate Occupation Authority.
Gunnhilde weaks her vengeance on civvie D! There is a 2 in 9 chance that this loss will win the game for the Cylons. It contains:
Civvie D: 1 Population
Population falls by 1. Moments later, a new Centurion, Balthazar, joins its fellows at the Occupation Authority. All Occupation Forces are now on the board.
That concludes Kat's turn. Adama's cards are going out. Admiral Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 9.1 - Kat
Locations and Hands
Kat: Occupation Authority; 3 cards
Adama: Breeders Canyon; 1 card
Tory: Shipyard; 5 cards
Gaeta: Occupation Authority; 1 card
Apollo: Shipyard; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 4 Raiders
Sector 4: Empty
Sector 5: 1 RSV
Sector 6: 2 RSVs, Civilians A
Resources
Fuel: 1
Food: 3
Morale: 1
Population: 7
Viper Reserves: 0
Damaged Vipers: 3
Raptors: 2
Boarding Party: Alejandro (1)
Other
Nukes: 2
Jump Track: Galactica
Distance Travelled: New Caprica
Galactica Damage: 0
Locked Civvies: 5
Prepped Civvies: 2
Occupation Forces: Zenobia (OA)/Zwanzig (OA)/Michaud (OA)/Balthazar (OA)
BSG(Admiral)
OK, this is about to get VERY IMPORTANT, so I want to clarify:
It says we can take an action to evac a ship, then move to any location on Galactica if we do. Does that include the first action of an XO? If I XO Tory, can she use her first action to evac, then move to say, Comms, and activate it with her second action?