Gaming 1: You are likely to be eaten by a grue
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BSG
That sounds like a good moment for some stats.
1. You're 1 Distance away from New Caprica, so any destination will get you there. (Even Misjump, technically, as you'll draw another one immediately.)
2. There are 34 destinations in total. Excluding Misjump (which costs 0 Fuel), Fuel costs are distributed thus:
4 Fuel: 1 card.
3 Fuel: 2 cards (though on one, the Admiral can make it 2).
2 Fuel: 7 cards.
1 Fuel: 20 cards. (Five of them allow a chance to gain 1 Fuel instead.)
0 Fuel: 3 cards. (One of them lets the Admiral choose to increase Fuel.)
BSG (President)
Problem is, if we get 2 3-fuel destinations we lose instantly.
That is why I am thinking option 2, so there is no hit to fuel.
BSG(Admiral)
Hmm. Looking at bt's info, it looks like we'd need to get exactly the right pair of cards to insta-lose. (And hasn't one of the 3-fuel already been used this game?)
What would be more likely (slightly) would be a choice between a 0-distance and a 3-Fuel. Which wouldn't be instant death, but our Resources probably couldn't take another jump cycle.
ETA: At this point, I'm much more worried about Morale and Population. But. Your call, madam President.
BSG
What would be more likely (slightly) would be a choice between a 0-distance and a 3-Fuel. Which wouldn't be instant death, but our Resources probably couldn't take another jump cycle.
If you pull the Misjump, you draw a civvie and destroy it, then immediately draw a replacement destination and travel that distance. There's no way for you not to reach New Caprica on your next jump. (Well, technically one way - if you draw and pass Legendary Discovery, you'll reach NC
before
your next jump.)
BSG
There's no way for you not to reach New Caprica on your next jump.
But if we only have 3 Fuel, it's possible for us to lose as soon as we get there.
Nevertheless, I recommend AGAINST the Morale loss. We know for certain it's going to take hits on New Caprica, and we need Population.
BSG (President)
You are confusing me. You are saying, "don't burn fuel, we will need it" and then "don't kill morale, either". Dude. It's one or the other. I'm going with the one with the least resources impacted. I go with Option 2.
BSG
If that's a firm decision, could you put it in bold? Ta ever so.
BSG
I'm going with the one with the least resources impacted. I go with Option 2.
BSG
There it is, children, President Killjoy has cancelled CAG Christmas. Morale falls to 3.
We round out the turn with the raiders and jump track advancing. That concludes Apollo's turn. As Kat is on the Resurrection Ship, she draws only one card. She has chosen Piloting, and left COs. I'll post the turn summary first.
BSG
End-of-turn summary:
Round 5.5 - Apollo
Locations and Hands
Kat: Resurrection Ship; 0 cards
Adama: Weapons Control; 8 cards
Tory: President's Office; 4 cards
Gaeta: Pegasus CIC; 10 cards
Apollo: Sector 5; 6 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: 3 Raiders
Sector 5: 2 Raiders, Civilians A, Apollo
Sector 6: 1 RSV, Civilians B C
Resources
Fuel: 4
Food: 5
Morale: 3
Population: 7
Viper Reserves: 1
Damaged Vipers: 3
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 6
Galactica Damage: 0