BSG (President)
There is logic to what is being said. I've given a lot of help these last few turns. I'm out of SP's. Unless someone else has an SP, then repairs seem in order.
Mayor ,'Lies My Parents Told Me'
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BSG (President)
There is logic to what is being said. I've given a lot of help these last few turns. I'm out of SP's. Unless someone else has an SP, then repairs seem in order.
BSG (Gaeta)
I'm going to go with th option to Repair some vipers.
In in a rehearsal again and don't have the details for my move but our GM may be able to fill those in before I get back to my email.
BSG
I believe I can. Mr Gaeta moves to the Hangar Deck and plays a Repair 1 to restore the viper squadron to full strength. Just in time too. They've found you again. Gaeta's crisis card is:
Thirty Three
Cylon Attack
We open the card with a double activation of Scar. Apollo is looking like a promising target:
Scar 1: 7. Hit! Apollo lands back in Sickbay, and Scar's second activation goes to move him into Sector 3.
Next, we place the new ships. By a quirk of timing, Apollo is back on board Galactica, and may therefore use his Alert Viper Pilot ability once more to commandeer one of the vipers. Apollo, would you like to do so? If so, please post which viper you take, and what you will do for your bonus action.
BSG (Kat)
Ha, awesome, get back out there, Apollo!
Good thing we have some Vipers, but, oof, if only we'd gotten to roll that 7 for US. Curses.
BSG(Papa is a pistol)
If we take out the Basestar, we don't have to worry about more Galactica damage or new launches AND the card doesn't get reshuffled when we jump.
Y'know. Hint, hint.
BSG (Apollo )
I'm going to take a viper and move to sector 1 and go after the basestar.
BSG
Apollo commandeers the viper from Sector 6, then uses his bonus action to move to Sector 1. That concludes Gaeta's turn. Apollo has opted to draw 1Y/1G for his optional draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.4 - Gaeta
Locations and Hands
Kat: Communications; 2 cards
Adama: Weapons Control; 6 cards
Tory: President's Office; 3 cards
Gaeta: Hangar Deck; 6 cards
Apollo: Sector 1; 0 cards
Sectors
Sector 1: 1 Basestar, Apollo
Sector 2: Empty
Sector 3: Scar, Civilians C
Sector 4: Civilians A B D
Sector 5: 1 RSV, Civilians E
Sector 6: 1 RSV, Civilians F
Resources
Fuel: 7
Food: 7
Morale: 9
Population: 12
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: Pegasus CIC
BSG (Kat)
Er, please note that Civvie C is in immediate danger, and A, B, and D will be taken out by Scar soon enough. Comms would be good, but I'm next, so I'd understand the hesitation.
I'm not sure why you're going after the basestar, Apollo. You have to roll an 8 to hit it.
BSG
I have orders from Apollo.
Move: none.
Action: play Maximum Firepower 3 against the basestar.
Apollo may now take four shots:
Attack 1: 2. Miss.
Attack 2: 2. Miss.
Attack 3: 7. Miss.
I have further COs from Apollo to play a Strategic Planning 5 on the last roll.
Attack 4: 3 + 2 = 5. Miss.
On the bright side, his crisis looks like it involves a catch-up over coffee or something. Apollo's crisis card is:
Familiar Face
Current Player's Choice
Apollo, when you're ready, please post your choice.