Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG Cally
Sorry Baltar, you are going to have to stew in sick bay for awhile.
Since this is my first turn, I'm going to be a little brash --
Cally
moves to Command and activates a viper sending it to Sector One.
(Hopefully that's not a totally stupid move that messes us up, but launching vipers looks like fun and I wanted to try it).
BSG
The fleet now has cover from both directions, which may be just as well because the Cylons have you:
Surrounded
Cylon Attack
This card opens by activating basestars.
Die roll: 4. Hit!
Cally, as current player it's your choice: did they hit Galactica or Pegasus?
Finally, due to this card's special rule, the current player must discard three cards. Cally, when you're ready, please post your choice of discards.
BSG Cally
um...oops?
Pegasus gets the hit. I'll discard 2B/1P
BSG
The
Engine Room
is damaged. Cally's discards are:
Launch Scout 1
Repair 1
Repair 1
That concludes Cally's turn. Starbuck has opted for Green as her optional draw. Cards are going out now. Starbuck, when you're ready, please post your move and action. A reminder: as you start your turn piloting a viper, you may move and take two actions this turn.
BSG
End-of-turn summary:
Round 1.7 - Cally
Locations and Hands
Starbuck: Sector 4; 1 card
Tigh: Weapons Control; 4 cards
Six: Human Fleet; 4 cards
Baltar: Sickbay; 4 cards
Dee: Communications; 6 cards
Roslin: President's Office; 6 cards
Cally: Command; 3 cards
Sectors
Sector 1: 4 Raiders, 2 Heavy Raiders, 1 RSV
Sector 2: 2 Basestars, 6 Raiders
Sector 3: 3 Raiders, 2 Heavy Raiders
Sector 4: Civilians C F, Starbuck
Sector 5: 2 RSVs, Civilians A B D E G
Sector 6: 1 RSV, Civilians H
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 1
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Engine Room
BSG
Frak, two Cylon Attacks in a row! That's unpleasant.
Well, my fellow humans, I've pretty much got defensive cards, which could certainly come in handy, but haven't equipped me well for exciting fireworks. Somebody want to jump us out of here, or should we try to maneuver around a little longer?
BSG (Dee-fensive)
Do you have an XO? You can move to Sector 5, and then I can move everyone there. And then if one has to get destroyed, I can advise on which. We can lose Pop from ships, but we don't want to lose it from early jumps.
BSG (Thrace the Music)
That is pretty persuasive. But if you're a cylon it would be an excellent opportunity for you to do a lot of damage. Maybe I'd be better off having Tigh nuke something.
SO MANY CYLONS! SO MANY CIVILIANS!
BSG(Sixsational)
Doubling what P-C said. Remember, with New Caprica, Pop losses from lost ships are less critical than from other sources.
BSG (Totally Human Dee)
I understand your hesitation, and I'm not sure how to allay your fears at this point. But I wouldn't waste a nuke this early. We will need them for the final battle. Having two basestars is bad, but we just need two more jump icons.
Also, Tigh is after you, so you shouldn't XO him. You could let Baltar out. But I can protect the civvies and scout for a jump icon.