BSG Cally
um...oops?
Pegasus gets the hit. I'll discard 2B/1P
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BSG Cally
um...oops?
Pegasus gets the hit. I'll discard 2B/1P
BSG
The Engine Room is damaged. Cally's discards are:
Launch Scout 1
Repair 1
Repair 1
That concludes Cally's turn. Starbuck has opted for Green as her optional draw. Cards are going out now. Starbuck, when you're ready, please post your move and action. A reminder: as you start your turn piloting a viper, you may move and take two actions this turn.
BSG
End-of-turn summary:
Round 1.7 - Cally
Locations and Hands
Starbuck: Sector 4; 1 card
Tigh: Weapons Control; 4 cards
Six: Human Fleet; 4 cards
Baltar: Sickbay; 4 cards
Dee: Communications; 6 cards
Roslin: President's Office; 6 cards
Cally: Command; 3 cards
Sectors
Sector 1: 4 Raiders, 2 Heavy Raiders, 1 RSV
Sector 2: 2 Basestars, 6 Raiders
Sector 3: 3 Raiders, 2 Heavy Raiders
Sector 4: Civilians C F, Starbuck
Sector 5: 2 RSVs, Civilians A B D E G
Sector 6: 1 RSV, Civilians H
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 1
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Engine Room
BSG
Frak, two Cylon Attacks in a row! That's unpleasant.
Well, my fellow humans, I've pretty much got defensive cards, which could certainly come in handy, but haven't equipped me well for exciting fireworks. Somebody want to jump us out of here, or should we try to maneuver around a little longer?
BSG (Dee-fensive)
Do you have an XO? You can move to Sector 5, and then I can move everyone there. And then if one has to get destroyed, I can advise on which. We can lose Pop from ships, but we don't want to lose it from early jumps.
BSG (Thrace the Music)
That is pretty persuasive. But if you're a cylon it would be an excellent opportunity for you to do a lot of damage. Maybe I'd be better off having Tigh nuke something.
SO MANY CYLONS! SO MANY CIVILIANS!
BSG(Sixsational)
Doubling what P-C said. Remember, with New Caprica, Pop losses from lost ships are less critical than from other sources.
BSG (Totally Human Dee)
I understand your hesitation, and I'm not sure how to allay your fears at this point. But I wouldn't waste a nuke this early. We will need them for the final battle. Having two basestars is bad, but we just need two more jump icons.
Also, Tigh is after you, so you shouldn't XO him. You could let Baltar out. But I can protect the civvies and scout for a jump icon.
BSG (Thrace Off)
I know for sure Tigh is human, so the NextO would not be a problem. But I am a risk-taking kind of gal, and I did like the way you punched Baltar, so what the heck.
I move to Sector 5 and XO-2 my good friend Anastasia who will demonstrate how very human she is by deploying that Communications degree her folks said was useless.
BSG
Dee has left COs. She does not move, and for her first action, she Activates Comms. Thanks to her special ability, she can check all the civvies. Ship's manifests are being sent. Dee, when you're ready, please post where to move all the ships.