BSG
Sector 5: 1 RSV, Civilians A B
Aren't there more civvies?
Well, let's hope we jump away soon, guys!
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Sector 5: 1 RSV, Civilians A B
Aren't there more civvies?
Well, let's hope we jump away soon, guys!
BSG
Yikes. Well, that changes our immediate outlook considerably.
Eta: you still looking for input on what to do, Cally? Because there are a lot of possibilities.
BSG Cally
I'm open to input/suggestions (as long as you aren't a secret Cylon...)
BSG (Dee)
Can you XO Baltar to fire on the basestar? Or maybe the heavies?
BSG
I'm certified human! Certified by Dr. Baltar, so I could understand some skepticism, but in this case he's correct.
Anyway, your options. Jumping soon has become more important as we do not want to bring Centurions with us when we jump (as will happen if any of those Heavy Raiders make it on board). You could activate the Engine Room and get us closer to Autojumping. That's a gamble because if your crisis already has a jump icon we don't get an extra one, but everything in this game is a gamble.
You could also more to FTL to be ready to make us jump early and XO someone else to shoot some of those cylons (I would not be the best choice for that as I don't have powerful cards right now. Shoot, and we have no one stationed in Command, which would've been handy. Maybe Tigh to shoot at the basestar or Baltar to get somewhere useful. Or Roslin to work some Quorum magic. And maybe you should move to Command instead of FTL.
I can throw out some more confusing and contradictory possibilities!
BSG (the good sick Doctor)
Can you XO Baltar to fire on the basestar? Or maybe the heavies?
I support this option. Being in Sickbay hurts everyone in times of crisis... and this is a crisis!!
BSG Cally
Sorry Baltar, you are going to have to stew in sick bay for awhile.
Since this is my first turn, I'm going to be a little brash --
Cally moves to Command and activates a viper sending it to Sector One.
(Hopefully that's not a totally stupid move that messes us up, but launching vipers looks like fun and I wanted to try it).
BSG
The fleet now has cover from both directions, which may be just as well because the Cylons have you:
Surrounded
Cylon Attack
This card opens by activating basestars.
Die roll: 4. Hit! Cally, as current player it's your choice: did they hit Galactica or Pegasus?
Finally, due to this card's special rule, the current player must discard three cards. Cally, when you're ready, please post your choice of discards.
BSG Cally
um...oops?
Pegasus gets the hit. I'll discard 2B/1P
BSG
The Engine Room is damaged. Cally's discards are:
Launch Scout 1
Repair 1
Repair 1
That concludes Cally's turn. Starbuck has opted for Green as her optional draw. Cards are going out now. Starbuck, when you're ready, please post your move and action. A reminder: as you start your turn piloting a viper, you may move and take two actions this turn.