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BSG
You may choose either Sector 5 or Sector 6 for a launch. You can then move them to other sectors (one sector at a time) with subsequent activations. If you activate Command once, you'll have two viper activations; if you activate it twice, you'll have four activations.
BSG (Tory Potter)
You could launch two into Sector 5, then move one to Sector 4 to fire on the Raider to clear the skies. Or you could just launch two into Sector 5 and two into Sector 6 for coverage and let that lone Raider keep taking potshots at
Galactica
for now.
BSG
Or you could just launch two into Sector 5 and two into Sector 6 for coverage and let that lone Raider keep taking potshots at Galactica for now.
Because, let's be honest, that never stops being funny.
BSG
I will use my two activations to launch two into Sector 5 and move one to sector 4 to fire on the Raider.
BSG
The RSV fires!
Die roll: 4. Hit!
The raider is no more. It's ok, though, I have another one. Dee's crisis is:
Scar
Cylon Attack
BSG
End-of-turn summary:
Round 3.4 - Dee
Locations and Hands
Starbuck: Resurrection Ship; 5 cards
Cally: Main Batteries; 4 cards
Tory: President's Office; 10 cards
Dee: Armoury; 10 cards
Cain: Command; 7 cards
Sectors
Sector 1: Empty
Sector 2: Scar Raiders
Sector 3: Empty
Sector 4: 1 RSV, Civilians A B
Sector 5: 2 RSVs
Sector 6: 1 RSV
Resources
Fuel: 5
Food: 7
Morale: 8
Population: 10
Viper Reserves: 4
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Tory! Tory! Tory!)
WHAT. It's a good thing we didn't put those ships on the board. At least it's only Scar...for now.
Are the civvies in different sectors? That's now how it is in your e-mail.
BSG
Cain has opted to draw 3G/2P for her card draw. Cain, when you're ready, please post your move and action.
Administrative note: Cain's card draw has exhausted the Leadership deck. I've reshuffled the discards.
BSG (Tory Poppins)
So I think the options are to move the Vipers in Sector 5 in Sector 4 to cover the civvies, move the Viper in Sector 4 to Sector 2 to keep Scar busy (the first option is probably better because Scar will get to Sector 4 in one activation anyway, and three Vipers will keep him busier than one standing in his way), or XO Dee to get rid of that Centurion. Or I can see if the Quorum will let me authorize brutal force.