It's all about choices, Faith. The ones we make, and the ones we don't. Oh, and the consequences. Those are always fun.

Angelus ,'Smile Time'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


NoiseDesign - Nov 28, 2011 6:44:27 pm PST #14167 of 26134
Our wings are not tired

BSG (Helena)

I think they just destroy the RSV and then move to the next sector. But still it seems to guarantee no loss rather than a chance at destroying the raiders.


-t - Nov 28, 2011 6:59:57 pm PST #14168 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG (Dee)

I think either way you can keep the civvies safe through one Raider activation, which may or may not happen with your crisis, and then we've got Starbuck's turn so can we really look at longer term effects? I don't know if it'll matter. Wherever you'd rather be for future XOs, since we know you are human, is probably best.


NoiseDesign - Nov 28, 2011 7:19:40 pm PST #14169 of 26134
Our wings are not tired

BSG (Cain)

Okay, I use Command to fire on the Raiders


billytea - Nov 28, 2011 9:19:32 pm PST #14170 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

See, now this is more like it. What kind of Admiral Cain puts saving civilians above the chance to blow Cylons up? Hell, what kind of Admiral Cain puts saving civilians above the chance to blow civilians up?

The viper in Sector 5... fires!

Attack 1: 8. Hit!
Attack 2: 2. Miss.

There's one raider left, but it'll take at least two activations before it can destroy a single civvie. Not that that matters, because Cain's crisis is:

Water Shortage
President's Choice

Water Shortages are in fact Cylons, because there are many copies. Allow me then to inform you that this one has a basestar activation (no effect) and a jump icon (autojump)! President Foster, when you're ready, please post your choice.


Polter-Cow - Nov 28, 2011 9:25:44 pm PST #14171 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (President Foster)

We are low on cards, and Cally's not getting her full draw. I choose Option 1.


billytea - Nov 28, 2011 9:41:13 pm PST #14172 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Food drops to 7 as Tory sends the entire fleet to bed without supper. Next, the jump track advances, leading the fleet to their first jump! Destinations sent to the Admiral. Admiral Cain, when you're ready, please post your choice.


billytea - Nov 28, 2011 11:06:14 pm PST #14173 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Admiral Cain has chosen a destination, and it looks like shooting one raider just wasn't enough. Your destination is:

Cylon Raiders
Distance: 3

That concludes Cain's turn. As Starbuck starts on the Resurrection Ship, she draws just one card. She has chosen Treachery. She has left COs, which I will enact shortly.


billytea - Nov 28, 2011 11:07:18 pm PST #14174 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.5 - Cain

Locations and Hands
Starbuck: Resurrection Ship; 4 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards

Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty

Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0


billytea - Nov 28, 2011 11:22:06 pm PST #14175 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Starbuck has left the following COs for her turn:

Move: Play God's Plan-2. She takes the top card from the destiny deck and puts the GP-2 in its place.
Action: Draw another super crisis.

Cards sent. That concludes Starbuck's turn. As Cally starts in Sickbay, she may draw only one card. She has opted to draw Blue. Cally, when you're ready, please post your move and action.


billytea - Nov 28, 2011 11:23:49 pm PST #14176 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary (not much has changed):

Round 3.1 - Starbuck

Locations and Hands
Starbuck: Resurrection Ship; 5 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards

Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty

Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0